I love the Phantom reinforcement ability. Ackbar capital ship. Starting lineup: Biggs, Vader, Ghost. I can usually take out the opposing Biggs in the opening salvo. Call in Phantom as first reinforcement. If the other side reinforces with Boba, I counter with Ashoka to dispel the taunt. If the other side reinforces with Sun Fac (or Sun Fac is still standing from the opening salvo), I counter with TIE Fighter to inflict buff immunity. I reliably finish 1 or 2 in my payout, but note that I’ve invested heavily (effort, not money) in my ships and pilots.
Phantom is great on its own, but I like pairing it with Ghost, and I particularly like having Ghost in my opening lineup. Early on, the other side is trying to land a lot of target locks. Ghost increases your chance of resisting those, and if resisted, inflicts speed down on the enemy ship. So it turns the enemy’s upside into a downside. Not a lot of people in my shared are using it. Also, under an Ackbar lead, Ghost has an ability that can call many assists, which results in protection up and crit damage bonuses.
Biggest risk with having Ghost in the opening lineup is that if the other side is fast and hard hitting enough (usually Geo trios under Ackbar), they might be able to take it out before Biggs can taunt. If possible, I avoid Geo trios when I’m making my push.