Forum Discussion
MasterSeedy
4 years agoRising Ace
@ Mephisto
They had both g12 zBossk and Dengar, but they didn't have a good 5th BH, so, yeah, I consider it lucky that they got through with essentially 4 BH, even if they had the two main required ones.
@ DarthGirthios
Please note that I've heard you say you want to go for GAS before Malak, but that you also want to shore up a bunch of teams right now instead of creating one super-team. I got that impression relying on these quotes:
So I'm staying consistent with farming slowly for GAS rather than focussing full bore, and also I'm trying to shore up the holes in your roster with competent teams rather than trying to create any one super-team.
So that's the context of my advice. If your goals change, the advice would change. On the same page now? Great. Let's go:
I would stick largely to the gearing priorities I laid out for you: Vader first, then do what is necessary to get your JTR squad functional, which now does NOT include giving some gear to KRU & Kylo Ren for the BB-8 event, since you already have 7* BB-8.
Also? Even if you don't gear a toon past g6 (g6 should be exceptionally easy for any character by the time someone has hit your GP level) you should always unlock your event toons and take them to 7*. Credits might need to be managed, but it's about 2.0 to 2.1M per character, and we're only talking the event characters, so it's not that much, considering you get more than 0.5M per day just from Galactic War, and regular raiding increases that by a lot.
Once they're all unlocked and g6 (which requires a level around 45-50 or something, the credits for that are already factored into the 2M listed above since early levels are cheap), you're going to need to selectively bring them along to level 78 as quickly as you can. At that point, you can choose to level them up only when you're ready with gear which requires a higher level on your toon or you're ready with a zeta (which will require Level 82, level 84, or in rare cases level 85)
I guess this is how I would rework your gear priorities:
Vader => g12+3
Chewbacca => g11
Tarkin => g12+3
Han Solo => r1 to r3, somewhere in there.
BB-8 => g10
Finn => g10+4 to g11+2, somewhere in there
Rey (Jedi Training) => g11+4
Vader => r1 to r3, somewhere in there
Veers => g8
Starck => g8
Boss => r1 to r3, somewhere in there
You can and should work on more than 1 toon's gear at a time. I usually work on 2-3 at a time. You do this most productively by picking characters with different roles. An attacker's gear doesn't overlap as much with a Tank's gear as two Tanks overlap with each other. So you keep them in order, but where the gear does not conflict you place it on a toon right away. But role isn't everything. That's just a proxy for looking in detail at the gear required: you should be able to do Chewbacca & Vader simultaneously, for instance, but giving the first Mk5 StunGun to Vader, the 2nd one to Chewbacca, etc.
Likewise, you should be able to bring anyone you want to g6 easily without slowing down any of your high-gear priorities. Veers should be brought up to g6 right away, as should Starck. You want both of those poised to take off as soon as you have the spare gear, and in the meantime they might help you in a Galactic challenge or Conquest event if you can bring them to g8 and get the zeta on Veers. The greatest thing about the Imperial Troopers is that they can pull off some amazing feats with just that single zeta on Veers' Unique. I don't have their gear tables memorized, but you should take Veers & Starck to g8 the earliest moment you can do that without messing up progression for someone higher on the priority list. This shouldn't be **too** hard, but, for example, Mk3 Holo Lenses are a common gear piece required at g6 & g7, while at g8+ they are typically only found as a component in a much more significant piece - Usually a Mk5 Fusion Furnace. Using a Mk3 Holo for Chewbacca's Fusion Furnaces at g9 should be a higher priority (since Chewbacca is listed higher up) than giving a Mk3 Holo to Veers or Starck at g6/g7. But the conflicts are relatively small at g6 & g7 and should be non-existent below that.
Also note that g12 gear only overlaps to a very small degree with g8 to g11 gear, so it should be easy to take Han to Relic while gearing almost anyone else. This means that when you get Vader to g12+3, even if Chewie isn't at g11 yet, you can take your g12 Han to relics while working on Chewie, or if Chewie is done, you can easily take Han to relic while working on BB-8 and Finn. He really shouldn't conflict much at all with any particular character below g12.
I've noticed that your Capital Ships are at 6*. I assume you're making proper progress on getting the 7th star there, those battles aren't too hard, but there are other things you can and should be doing to shore up your fleet. The entire reason Tarkin is on your gear list, for instance, is for benefits in fleet. Yes, he's a good and integral part of your current Empire squad, and that affects where on the list I'm placing him, but the fact that he's on the list at all is about your Fleet performance. TIE Silencer also needs its 7th star, as does Vader's TIE. When Vader is g12+3, you may very well wish to replace Anakin's ETA starfighter with Vader's TIE. It's the Imperial synergy with Executrix that is going to make it worth it, even if Anakin's ETA hits a little harder and has that Buff Immunity trick up its sleeve.
I assume you're working hard to finish Sun Fac's Starfighter's 7th star. If you haven't figured it out on your own you should keep a bank of 2,000 or so Galactic War tokens that you ONLY spend on Sun Fac. Anything over 2k you can spend on other things, but if you're not keeping a bank, you'll most often be out of tokens when Sun Fac makes an appearance since it is a rare ship. But of course you really want to buy Sun Fac with those GW tokens rather than the more-precious Fleet Arena Tokens. Keeping a reserve is how to make sure you can do that.
Other than Sun Fac, you should be purchasing ONLY ships in the GW store. When you have every single ship to 7* in there, then you can purchase ships you already have (like Ahsoka or the Geos) and turn the extra blueprints into Shard Shop Currency.
Other ships needed are
Hyena Bomber
Vulture droid
IG-2000
Xanadu Blood
Slave 1
None of those are available in the GW store, and all of them are necessary to your progress. The first 3 fit directly into the fleet you're building and the last 3 are required for Han's Millennium Falcon - a great ship if ever there was one.
They had both g12 zBossk and Dengar, but they didn't have a good 5th BH, so, yeah, I consider it lucky that they got through with essentially 4 BH, even if they had the two main required ones.
@ DarthGirthios
Please note that I've heard you say you want to go for GAS before Malak, but that you also want to shore up a bunch of teams right now instead of creating one super-team. I got that impression relying on these quotes:
I want to acquire more teams which I think would help me out in the long run and I also want to see what comes in the future. ...
I’m also farming slowly for GAS
So I'm staying consistent with farming slowly for GAS rather than focussing full bore, and also I'm trying to shore up the holes in your roster with competent teams rather than trying to create any one super-team.
So that's the context of my advice. If your goals change, the advice would change. On the same page now? Great. Let's go:
I would stick largely to the gearing priorities I laid out for you: Vader first, then do what is necessary to get your JTR squad functional, which now does NOT include giving some gear to KRU & Kylo Ren for the BB-8 event, since you already have 7* BB-8.
Also? Even if you don't gear a toon past g6 (g6 should be exceptionally easy for any character by the time someone has hit your GP level) you should always unlock your event toons and take them to 7*. Credits might need to be managed, but it's about 2.0 to 2.1M per character, and we're only talking the event characters, so it's not that much, considering you get more than 0.5M per day just from Galactic War, and regular raiding increases that by a lot.
Once they're all unlocked and g6 (which requires a level around 45-50 or something, the credits for that are already factored into the 2M listed above since early levels are cheap), you're going to need to selectively bring them along to level 78 as quickly as you can. At that point, you can choose to level them up only when you're ready with gear which requires a higher level on your toon or you're ready with a zeta (which will require Level 82, level 84, or in rare cases level 85)
I guess this is how I would rework your gear priorities:
You can and should work on more than 1 toon's gear at a time. I usually work on 2-3 at a time. You do this most productively by picking characters with different roles. An attacker's gear doesn't overlap as much with a Tank's gear as two Tanks overlap with each other. So you keep them in order, but where the gear does not conflict you place it on a toon right away. But role isn't everything. That's just a proxy for looking in detail at the gear required: you should be able to do Chewbacca & Vader simultaneously, for instance, but giving the first Mk5 StunGun to Vader, the 2nd one to Chewbacca, etc.
Likewise, you should be able to bring anyone you want to g6 easily without slowing down any of your high-gear priorities. Veers should be brought up to g6 right away, as should Starck. You want both of those poised to take off as soon as you have the spare gear, and in the meantime they might help you in a Galactic challenge or Conquest event if you can bring them to g8 and get the zeta on Veers. The greatest thing about the Imperial Troopers is that they can pull off some amazing feats with just that single zeta on Veers' Unique. I don't have their gear tables memorized, but you should take Veers & Starck to g8 the earliest moment you can do that without messing up progression for someone higher on the priority list. This shouldn't be **too** hard, but, for example, Mk3 Holo Lenses are a common gear piece required at g6 & g7, while at g8+ they are typically only found as a component in a much more significant piece - Usually a Mk5 Fusion Furnace. Using a Mk3 Holo for Chewbacca's Fusion Furnaces at g9 should be a higher priority (since Chewbacca is listed higher up) than giving a Mk3 Holo to Veers or Starck at g6/g7. But the conflicts are relatively small at g6 & g7 and should be non-existent below that.
Also note that g12 gear only overlaps to a very small degree with g8 to g11 gear, so it should be easy to take Han to Relic while gearing almost anyone else. This means that when you get Vader to g12+3, even if Chewie isn't at g11 yet, you can take your g12 Han to relics while working on Chewie, or if Chewie is done, you can easily take Han to relic while working on BB-8 and Finn. He really shouldn't conflict much at all with any particular character below g12.
I've noticed that your Capital Ships are at 6*. I assume you're making proper progress on getting the 7th star there, those battles aren't too hard, but there are other things you can and should be doing to shore up your fleet. The entire reason Tarkin is on your gear list, for instance, is for benefits in fleet. Yes, he's a good and integral part of your current Empire squad, and that affects where on the list I'm placing him, but the fact that he's on the list at all is about your Fleet performance. TIE Silencer also needs its 7th star, as does Vader's TIE. When Vader is g12+3, you may very well wish to replace Anakin's ETA starfighter with Vader's TIE. It's the Imperial synergy with Executrix that is going to make it worth it, even if Anakin's ETA hits a little harder and has that Buff Immunity trick up its sleeve.
I assume you're working hard to finish Sun Fac's Starfighter's 7th star. If you haven't figured it out on your own you should keep a bank of 2,000 or so Galactic War tokens that you ONLY spend on Sun Fac. Anything over 2k you can spend on other things, but if you're not keeping a bank, you'll most often be out of tokens when Sun Fac makes an appearance since it is a rare ship. But of course you really want to buy Sun Fac with those GW tokens rather than the more-precious Fleet Arena Tokens. Keeping a reserve is how to make sure you can do that.
Other than Sun Fac, you should be purchasing ONLY ships in the GW store. When you have every single ship to 7* in there, then you can purchase ships you already have (like Ahsoka or the Geos) and turn the extra blueprints into Shard Shop Currency.
Other ships needed are
None of those are available in the GW store, and all of them are necessary to your progress. The first 3 fit directly into the fleet you're building and the last 3 are required for Han's Millennium Falcon - a great ship if ever there was one.
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