Forum Discussion
6 years ago
"Firebrigade;c-1793249" wrote:"Troyo;c-1793245" wrote:"Firebrigade;c-1793235" wrote:"Troyo;c-1793230" wrote:
Phantom has so many ways to evade an attack. It gains foresight multiple ways like if ghost is critical hit or debuffed. Then if Phantom has no protection it has 50% chance to gain foresight for 2 turns which I feel like happens more than 50% but I have never tracked it. Also phantom has 5% evade for every rebel ally. Phantom can be a huge pain at times for me. If ghost and a couple other rebels are active I have found its hard to land a hit on Phantom.
I already mentioned/thought about the 5% evasion. Chopper’s unique, the 60% chance to gain those buffs, only takes effect at the end of Phantoms turn and so wouldn’t come into play mid-action here.
My point was if Phantom gains foresight due to no protection at end of its turn it is for **2** turns meaning both attacks would be evaded.
That’s not how that works. That means it stays up for 2 turns instead of 1 if not attacked. It still gets cleansed with the first attack.
I could be wrong. I thought it would withstand two hits. I also feel like at times it has taken me two hits to clear phantoms foresight so I thought that's how it worked.
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