Forum Discussion
9 years ago
So, my honest opinion is that this is a good attempt, but would not really capitalize on the meta, and would be susceptible to the meta.
First, your acceptance of losing the speed race is fine, and I assume that GG will get you at least one win against people the first time, due to underestimating his impact on the first turn kill shot.
However, at speed 125 or less, your turn meter reduction simply won't do enough. As I understand it, turn meter reduction is a percentage removed from the current meter and not the total possible. And even if it is a fixed value (99% sure it is not) you still may get outsped in turn two. Consider that a Dooku at 161 will have 578 speed to turn two by the time Tarkin goes. Even if Tarkin could remove a fixed 60% of total meter (highly unlikely) Dooku would still win the foot race to turn two. Heck, even with grievous's tm reduction he still will.
And the enemy QGJ will be in the exact same boat. So, while you have applied teo different turn meter downs and (statistically) ability blocked two characters, I believe that you will still be outpaced to round two. Which, if this is the goal of the team, is a problem.
The second half of your team fight may go decently well, due to tarkins offense down, however I am unsure if the loss of damage is enough to keep pressure up.
Also note that on offense, many players are beginning to play around RG though moves like QGJ opening with basic into GS assist or GS basic into Rey leverage. You cannot assume that a decent player will not kill at least one character in the opening volley. All you can (or at least, all that I do) is pray that it is killed using an assist so that my RG can auto taunt.
First, your acceptance of losing the speed race is fine, and I assume that GG will get you at least one win against people the first time, due to underestimating his impact on the first turn kill shot.
However, at speed 125 or less, your turn meter reduction simply won't do enough. As I understand it, turn meter reduction is a percentage removed from the current meter and not the total possible. And even if it is a fixed value (99% sure it is not) you still may get outsped in turn two. Consider that a Dooku at 161 will have 578 speed to turn two by the time Tarkin goes. Even if Tarkin could remove a fixed 60% of total meter (highly unlikely) Dooku would still win the foot race to turn two. Heck, even with grievous's tm reduction he still will.
And the enemy QGJ will be in the exact same boat. So, while you have applied teo different turn meter downs and (statistically) ability blocked two characters, I believe that you will still be outpaced to round two. Which, if this is the goal of the team, is a problem.
The second half of your team fight may go decently well, due to tarkins offense down, however I am unsure if the loss of damage is enough to keep pressure up.
Also note that on offense, many players are beginning to play around RG though moves like QGJ opening with basic into GS assist or GS basic into Rey leverage. You cannot assume that a decent player will not kill at least one character in the opening volley. All you can (or at least, all that I do) is pray that it is killed using an assist so that my RG can auto taunt.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,730 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 22 hours ago
- 2 days ago
- 8 days ago