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9 years ago
Poe honestly isn't OP. He amplifies the performance of the high-spectrum speed units that also happen to boast single-action takeouts of full health units (FOTP, Geo. Soldier, QGJ, Rey, Leia, etc...) and also further compounds the effect of Phasma's leader ability due to high speed teams getting a multitude of attacks per turn of their opponents.
Even without Poe present, teams composed of these units still wreak havoc, they just don't all get to go simultaneously in the first round. This simple truth alone is proof that Poe isn't the true source of the problem.
Inversely, if Poe is present in a team that doesn't boast any of the aforementioned characters, that team isn't anywhere near likely to be considered "unbeatable". If Poe were "OP", this wouldn't be true, either.
So... Poe is fine, IMO. It's the extreme damage capability of certain characters (characters that often boast remarkable speed in addition to survivability) that is the ultimate cause of the problem. Poe just further magnifies their over-performance.
Does Poe boast OP survivability? No. Particularly if you focus-fire him with units that don't have debuffs attached.
Does Poe boast OP damage capabilities? No. In fact, his damage output is almost laughable.
Does Poe debuff all foes consistently every turn? No. His taunt's expose is a gamble at best; the turn-meter reduction of his taunt has a long enough cool-down you wouldn't likely see it a 2nd time. His basic attack's debuff chance is 40% unless the target has a debuff present, so it's "inconsistent" at best.
Does Poe's presence make any team composition "unbeatable"? No.
Does Poe's presence on a team composed of the truly "OP" units make it nearly "unbeatable"? Yes. Certainly makes for a harder fight.
So, by logic, Poe himself is fine. Balance the over-performing characters to deal damage proportionate to their speed/stats/survivability and Poe is fine. Or... Nerf Poe, and still suffer from their over-performances.
Even without Poe present, teams composed of these units still wreak havoc, they just don't all get to go simultaneously in the first round. This simple truth alone is proof that Poe isn't the true source of the problem.
Inversely, if Poe is present in a team that doesn't boast any of the aforementioned characters, that team isn't anywhere near likely to be considered "unbeatable". If Poe were "OP", this wouldn't be true, either.
So... Poe is fine, IMO. It's the extreme damage capability of certain characters (characters that often boast remarkable speed in addition to survivability) that is the ultimate cause of the problem. Poe just further magnifies their over-performance.
Does Poe boast OP survivability? No. Particularly if you focus-fire him with units that don't have debuffs attached.
Does Poe boast OP damage capabilities? No. In fact, his damage output is almost laughable.
Does Poe debuff all foes consistently every turn? No. His taunt's expose is a gamble at best; the turn-meter reduction of his taunt has a long enough cool-down you wouldn't likely see it a 2nd time. His basic attack's debuff chance is 40% unless the target has a debuff present, so it's "inconsistent" at best.
Does Poe's presence make any team composition "unbeatable"? No.
Does Poe's presence on a team composed of the truly "OP" units make it nearly "unbeatable"? Yes. Certainly makes for a harder fight.
So, by logic, Poe himself is fine. Balance the over-performing characters to deal damage proportionate to their speed/stats/survivability and Poe is fine. Or... Nerf Poe, and still suffer from their over-performances.
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