Forum Discussion
7 years ago
"AntiFunn;c-1688941" wrote:
The problem with it is that it seems the enemy has at least double the TENACITY AND POTENCY against my team in Fleet Arena fights. I am getting a few ship kill leads and am trying to reapply Target Lock for the Umbaran Starfighter AOE attack + Mace Windu's Ultimate and Fortune Favors the Bold.
However, they always resist the target locks inflict Target Lock on my ships all the time. Then, the bloody Biggs' X Wings recovers 100% Protection, calls assists and kills my tank ships in less than a full turn.
Funny really. BTW I run an Endurance with GR + TIE Fighters + TIE Advanced for Target Locks.
The Ships 2.0 update really nerfed the GR power badly since we only have 3 ships to start with whereas 5 ships were much more strategical back in the day where the game could be turned with those sudden comeback casts.
Tarkin is a better lead if you use tf than mace. There are a lot of passive bonuses. But you can also put ghost in your reinforcements. If you max out tge reinforcement ability, it putts tl on all enemies when entering.