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- Haha. A fun mechanic. The way it works is just giving Han 100% TM. So unless they alter 100% TM to calculate for which toon has the higher speed, it will always be random. I see it in GW sometimes, where one of my toons has 100% TM at the start of the match, and will go before Raid Han.
- It's a coin flip, doesn't matter the speed, both Hans will shoot first. As that's impossible, it's up to luck, 50/50
- God that's so lame, I hate coin flips.
"GreenGoblin96;c-1254117" wrote:
It's a coin flip, doesn't matter the speed, both Hans will shoot first. As that's impossible, it's up to luck, 50/50 - Yep. They really should have made him immune to stuns on the opening turn. This way it wouldn't matter who goes first, because 1 Han couldnt stun the other anyways.
- I like this idea since it seems everyone in my top 20 uses him so it's basically a coin flip through all these matches.
"Bulldog1205;c-1254125" wrote:
Yep. They really should have made him immune to stuns on the opening turn. This way it wouldn't matter who goes first, because 1 Han couldnt stun the other anyways. "Bulldog1205;c-1254125" wrote:
Yep. They really should have made him immune to stuns on the opening turn. This way it wouldn't matter who goes first, because 1 Han couldnt stun the other anyways.
unless AI han goes first and targets han. Making han immune to stuns from first shot would turn a possible advantage into a possible disadvantage. Specially if AI han gets double countered.- Yes it's coin flip.. i've read it.. already discuss somewhere with dev respond.
- Already been answered but I'll put it this way. 100%tm is still 100%tm, regardless of speed..
Soooo, yes, coin flip "leef;c-1254375" wrote:
"Bulldog1205;c-1254125" wrote:
Yep. They really should have made him immune to stuns on the opening turn. This way it wouldn't matter who goes first, because 1 Han couldnt stun the other anyways.
unless AI han goes first and targets han. Making han immune to stuns from first shot would turn a possible advantage into a possible disadvantage. Specially if AI han gets double countered.
Then make it so the AI doesn't target Han.
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