Forum Discussion
scuba75
7 years agoSeasoned Rookie
Stat explanation
Defense is armor and resistance
Armor reduces incoming physical damage
Resistance reduces incoming special damage
Offense is physical and special damage
Offense is pretty straight forward when looking at stats
Defense (armor/resistance) as show in character screen shows the damage mitigation %. This number is calculated based on character level and armor/resistance flat value that is no longer seen.
Below post has everything you don't need to know about defense stat including a link to a very nice calculator
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67830/defense-armor-calculator#latest
% base mods only affect the stat based on completed gear levels.
So say you character is at g10 and has a piece that give +15 armor and another that gives +10 resistance.
If a mod gives 5% defense the +15 armor and +10 resistance will not be included in the mod calculation until you promote character to G11.
This is the same with all % mods and the following stats:
1. Health
2. Speed
3. Offense
4. Defense
Modded stat = base stat + (base stat - current gear level adds) * % mods + flat mods.
The following stats are straight adds:
2. Potency
3. Tenacity
4. Crit chance
5. Crit damage
Modded stat = base stat + mods.
So if a mod gives 5% potency and your character has 25% potency than they will have 30% potency.
Mods do not compound on each other
a % mod will not add a % of flat mod.
Leader, unique, special and basic abilities will calculate off of the modded stats.
So i hope that helps. I might have missed something.
Defense is armor and resistance
Armor reduces incoming physical damage
Resistance reduces incoming special damage
Offense is physical and special damage
Offense is pretty straight forward when looking at stats
Defense (armor/resistance) as show in character screen shows the damage mitigation %. This number is calculated based on character level and armor/resistance flat value that is no longer seen.
Below post has everything you don't need to know about defense stat including a link to a very nice calculator
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67830/defense-armor-calculator#latest
% base mods only affect the stat based on completed gear levels.
So say you character is at g10 and has a piece that give +15 armor and another that gives +10 resistance.
If a mod gives 5% defense the +15 armor and +10 resistance will not be included in the mod calculation until you promote character to G11.
This is the same with all % mods and the following stats:
1. Health
2. Speed
3. Offense
4. Defense
Modded stat = base stat + (base stat - current gear level adds) * % mods + flat mods.
The following stats are straight adds:
2. Potency
3. Tenacity
4. Crit chance
5. Crit damage
Modded stat = base stat + mods.
So if a mod gives 5% potency and your character has 25% potency than they will have 30% potency.
Mods do not compound on each other
a % mod will not add a % of flat mod.
Leader, unique, special and basic abilities will calculate off of the modded stats.
So i hope that helps. I might have missed something.
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