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ThunderWack1's avatar
7 years ago

Quick Questions

Need some guidance? Maybe we can help you in this thread.
  • "gufu21;c-1459503" wrote:
    "kineticenergy34;c-1459483" wrote:
    Hey, should I level up my first characters first, or level up gear, or level up their stars? What's the best way to optimize my time in regards to farming?


    Umm, I don't know if I'm "THE GUY"®, but I can offer a few suggestions.

    Usually, you can do all three at once, and they're not mutually exclusive. But generally speaking, gear will make by far the biggest difference in a character's actual performance. Some characters, such as Darth Nihilus, are absolutely arena viable at 3* as along as their gear is decently high. Of course, a toon with good gear but level 1 isn't going to do anything either. But you'll just see much better improvements with gear than with a few levels or even a star.

    Sometimes you might have to choose though if, for example, you have the credits to add a star or do some leveling, but not both. In that case, go for the star. It's usually not necessary to have every character at max level as long as they're high enough for the gear and abilities that you want, and not every character is good enough to warrant maxing their level, gear, or abilities (e.g., only use Clone Wars Chewbacca until you can replace him; dump him as soon as you can). An exception though is your arena team, which should always be kept at max level if you can afford it; anything lower can make you a target.

    Hope this helps.



    The only thing I would add to this is to build up a reserve of credits. When I was coming up I would have at minimum 1-2 million credits in reserve. After mods came out it was 5 mill so I could buy a mod in the shop. Now, it’s 10 million minimum. Unless I do something stupid and level a toon from 1-85. I do that so that I can always level, add a star, or buy any mods. It just takes some discipline.

    Gear is always important. A 7* g6 isn’t going to do much. That being said, still farm hard nodes looking for gear on those nodes. For instance, node 7-C hard on dark side is a good one to farm because it drops guns and detonators, both of which will always be important. Very few people farm it for Plo Koon. But this way you are getting character shards, at least.
  • In about a month or so when I reach 85 (quick guess), how easy are Omegas to come across?

    Quite scarce now at 79 but I'm guessing they'll have to replace XP with something......assuming they don't go and raise the cap just when I hit 85. That's happened before.....
  • "Hellsteeth30;c-1601671" wrote:
    In about a month or so when I reach 85 (quick guess), how easy are Omegas to come across?

    Quite scarce now at 79 but I'm guessing they'll have to replace XP with something......assuming they don't go and raise the cap just when I hit 85. That's happened before.....


    Once you hit level 80 you get 1 a day in daily activities,
  • Stars seem to be a bigger bang for your buck up until gear level 7 or so (most of my main characters are 7G, or 8G). I can see a good jump in power when going from 6* to 7*. I am betting that higher level gear is a bigger bang for the buck as all the higher level players seem to say that gear is more important. Perhaps they mean gear is more important than stars .
  • I’d say gear becomes more important around gear level 8 or 9, and increases in importance with each level.
  • "Naraic;c-1601702" wrote:
    "Hellsteeth30;c-1601671" wrote:
    In about a month or so when I reach 85 (quick guess), how easy are Omegas to come across?

    Quite scarce now at 79 but I'm guessing they'll have to replace XP with something......assuming they don't go and raise the cap just when I hit 85. That's happened before.....


    Once you hit level 80 you get 1 a day in daily activities,


    At 80 you say? 7* Thrawn may be within reach then.

    With regards to gear, I've seen the difference between even 9 vs 8. 10 is so far from 8 it's not even funny.

    With regards to stats, what do they actually translate to in numbers relating to things like armour etc.

    Agility for example, on a tank. To keep things simple.

  • You might like to read this page and follow the relevant links.

    https://gaming-fans.com/2018/01/swgoh-primary-stats-significance/
  • Ah, I see. It's actually very simple. I certainly notice the difference between bad/not well levelled mods

    I'll assume that the star gear restriction is still a thing too. I wouldn't have noticed as I focus on a select group at a time with few side projects.

    I certainly notice the difference between my not especially well modded Empire team and my very well modded Phoenix team.

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