5 years ago
Rebel Fleet Lineup
Hey everyone, so, I’m working on my rebel fleet, and I am wondering what ships are considered good, and in what slots? For example, are Phoenix ships and Biggs and Wedge worth investment?
"jawa7778;c-2038795" wrote:"littleMAC77;c-2038794" wrote:"jawa7778;c-2038787" wrote:"littleMAC77;c-2038726" wrote:"jawa7778;c-2038704" wrote:"littleMAC77;c-2038699" wrote:"jawa7778;c-2038684" wrote:"littleMAC77;c-2038653" wrote:"jawa7778;d-221867" wrote:
Hey everyone, so, I’m working on my rebel fleet, and I am wondering what ships are considered good, and in what slots? For example, are Phoenix ships and Biggs and Wedge worth investment?
I could be wrong, but the ideal rebel only lineup would be Falcon, Biggs, Bistan, with Cassian, Phantom, and whatever else off the bench (if you geared enough usually battles will not go that far past 2 reinforcements). Bistan is the real key to the ideal lineup, and I put Biggs in to let you use Bossk's hounds tooth elsewhere.
That said, it is important to weigh your options between fully gearing a improving your Rebels, or working on your GR or Seps for the new capital ships (which are a bit better all around).
I'm looking to get Chimera, so I need to work to level up some rebel ships to get it. I have the hyperdrive bundle, so I have Ghost, Phantom, Biggs and Wedge ships, but they don't seem to be good enough. I'm also struggling to get 5-star Home One with all the light side ships I get from the pack. Like, they are 5 star level 80 with gear 8 pilots, but they just don't seem to be very good, low health, low damage. Am I doing anything wrong? Ships is kinda confusing for me.
It has been awhile since doing T5 of home one, but chances are the gear is too low. Phoenix is probably still the best of the rebels to gear up from a ships perspective as you might need a few more levels to make getting Thrawn easier (and Thrawn is great). If you can max Phantom's reinforce ability (that makes it so you can call another next turn), that can really help as it is one of the best reinforce abilities in the game.
Here is my roster: https://swgoh.gg/p/725233668/ Yes, I had thought about that, since it does seem pretty good. Anyways, all my phoenix are gear 8 except Ezra, who is gear 10. They all have abilities maxed and mods, etc.
Phantom reinforce should be a priority for using those ability mats if the goal is Home one -> Chimera.
Like I said, been awhile, but I would say run a Biggs, Ghost, Umbaran starting lineup with Phantom, Wedge, sarge/ahsoka as backups for the Home one challenge.
If you plan on building to the falcon fleet long term, I would say put the resources into phx and biggs, but if not do what you need to do to get the bare minimum and save resources for you long term fleet.
I've tried this several times with different variations, but this is really frustrating. It seems like Mace Windu has infinite reinforcements, every time I get close to winning he calls another reinforcement. How do I increase my ship stats? My ships have like no survivability it's dumb. Biggs gets one-shot from any attack, even though I have the gear-8, 5 star. I don't know how to make them better.
Pretty much anything that increases a ships GP will increase its stats: pilot gear levels, mod (dots and I believe color does as well, but barely), and then just leveling and upping abilities does too. You will probably need to up some of these for your ls ships to pass.
Better explanation (probably) here from gaming-fans.com:
https://gaming-fans.com/2018/05/swgoh-understanding-ships-crew-power-in-galaxy-of-heroes/
I swear that they changed it so that mod color matters, but could be wrong.
I already read the article. I’m just confused as to how Biggs can be one shot by anything considering how much leveling there is on him and his ship.
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