Forum Discussion

dom7day's avatar
6 years ago

Revan Passiveness

What's the basis that just about everything in Revan's kit should remain passive on the battlefield even after his death? lol whereas characters like Traya or Thrawn...when they die, you can tell your team is missing the presence of a 5th toon
  • Leader skills stay active if you kill the leader during that battle, Unique bonuses stop when that char dies, and restart if that char is revived.
  • "GhostTruckin;c-1773508" wrote:
    Leader skills stay active if you kill the leader during that battle, Unique bonuses stop when that char dies, and restart if that char is revived.


    Marked doesnt dispell after Revan dies and that isnt even a unique. Fracture is the same for Thrawn but that is gone when he dies...better yet....both state Marked/Fracture can't be dispelled yet somehow one remains after the character dies :D
  • Both isolate and fraction state "until Thrawn/Traya is defeated" as part of their description.
  • "ChristophIV;c-1773510" wrote:
    Both isolate and fraction state "until Thrawn/Traya is defeated" as part of their description.


    lol how convenient..... for Revan :D
  • Also, consider marked like a couple turn forced taunt, it already has an expire built in.
  • "GhostTruckin;c-1773521" wrote:
    Also, consider marked like a couple turn forced taunt, it already has an expire built in.


    This.

    Both of the debuffs applied are just debuffs.

    Armor shred, plague, TDs, and JTR healing immunity are also locked debuffs that persist past the character death.

    All other non locked debuffs also persist past death.

    Fracture and isolation are the odd ones, not revans, and as stated above it's because it is stated in their kits.