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CG_SBCrumb's avatar
CG_SBCrumb
Seasoned Ace
6 years ago

Rework Reveal: Count Dooku



UNIT NAME: Count Dooku
ALIGNMENT: Dark
CATEGORIES: Dark Side, Sith, Separatist, Attacker, Leader
Disciplined Separatist Attacker with high damage, counter attacks, and debuff capabilities

Changes Highlighted in Green

ABILITIES:

Basic: Hindering Press
FINAL TEXT: Deal Physical damage to target enemy with a 50% chance to attack again, doubled if the target is Galactic Republic. These attacks have a 50% chance to inflict Stun and Ability Block for 1 turn and can't be countered or evaded.



Special 1: Force Lightning (Cooldown 3)
FINAL TEXT: Shock the target enemy, deal Special damage, and Stun them for 1 turn. This attack has a 50% chance to Shock and Stun another random enemy, doubled if the target is Galactic Republic.



Special 2: Master of Makashi (Cooldown 3)
FINAL TEXT: Count Dooku dispels all debuffs from himself and gains Riposte for 2 turns. All non-Tank Separatist allies gain 15% Turn Meter and Stealth for 2 turns.

Riposte: Attacks out of turn ignore Protection; can't be copied




Leader: Nefarious Connections
FINAL TEXT: Separatist allies have +35% counter chance and gain 50% Tenacity the first time they are Stunned or Dazed. Whenever an enemy falls below 100% Health they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted, and all Separatist allies gain 10% Offense (stacking, max 50%).


Unique: Flawless Riposte
FINAL TEXT: (ZETA) Count Dooku has 100% counter chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn.

SYNERGIES

135 Replies

  • "Phoenixeon;c-1863406" wrote:
    "Space_Witcher;c-1863402" wrote:
    What good would Riposte do, if Dooku is in stealth for that 2 turns? @CG_SBCrumb


    AoEs?


    Maybe you forgot but many aoe can't be countered,
    so i believe the omega on master of makashi is useless. It will be much better if the riposte also affect the regular attack for 2 turns, and it won't be op since it can be dispel. Hopefully you guys can consider it ? @CG_SBCrumb @CG_Carrie
  • Question on dooku’s leader ability...

    “Whenever an enemy FALLS below 100% health, they inflict tenacity down and healing immunity on themselves for 2 turns...”

    If you damage a character to below 100% health and then chirrut equalizes health, it drops the whole teams health but they don’t inflict tenacity down or healing immunity on themselves.

    Is that WAI or an oversight or an issue with description wording?
  • Anyone mention mother talzin yet? Don't feel like scraping thru 5 pages
  • "VonZant;c-1863484" wrote:
    "Krjstoff;c-1863466" wrote:
    Just tried G11 Dooku, G12 GG, G12 Asajj, G12 B2 and G10 Droideka (4 stars) in GW... not impressed with Dookus rework so far.

    B2 died on node 9, with Asajj and Droideka very close. GG and Dooku had zero protection left.
    All had decent but not great mods.


    Maybe Visas or Tuaken Shaman as a healer? Need something.


    I'm really liking Visas with Dooku.

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