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CG_SBCrumb's avatar
CG_SBCrumb
New Spectator
6 years ago

Rework Reveal: Nute Gunray

EDIT: Updated Nute Gunray's Unique 1 to include that it requires a Zeta upgrade



UNIT NAME: Nute Gunray
ALIGNMENT: Dark
CATEGORIES: Dark Side, Support, Leader, Scoundrel, Separatist
Separatist Support who specializes in sabotaging enemy strategies

Changes Highlighted in Green

ABILITIES:

Basic: Hard Bargain
FINAL TEXT: Deal Physical damage to target enemy. If the target had Extortion, reduce the cooldown of Motivate by 1


Special 1: Dubious Dealings (Cooldown 2)
FINAL TEXT: Grant the Extortion ability to target enemy. If they already had Extortion, grant it to the weakest enemy that does not have it. Then, inflict Speed Down on all enemies for 2 turns and deal 20% Max Health damage to enemies with Extortion, which can't be evaded. Enemies who use Extortion grant Profit to allied Separatists.

Extortion: Remove Extortion, recover 10% Health, and grant Separatist enemies Profit.

Profit: +10% Critical Chance and Critical Damage per stack (max 50%) until the end of battle



Special 2: Motivate (Cooldown 4)
Dispel all buffs on target enemy and increase their cooldowns by 1, which can't be evaded. If the target had Extortion, call all other Separatist allies to assist.


Leader: Backroom Subterfuge
FINAL TEXT: Separatist allies have +15% Speed and Potency for each enemy with Extortion. While Nute Gunray is alive, each enemy that ends their turn with Extortion dispels their own buffs and grants Extortion to another random enemy that doesn't have it.


Unique: Viceroy's Reach
FINAL TEXT: (ZETA) Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded, and enemies with Extortion have -30% Speed and Offense.

The first time Nute Gunray is defeated, he is revived with 100% Health and Turn Meter. Every time Nute Gunray is revived, he Stealths for 2 turns.


SYNERGIES

  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    "TVF;c-1863000" wrote:
    Anyone asking questions of the devs here is asking in the wrong place (sigh).

    https://www.reddit.com/r/SWGalaxyOfHeroes/comments/boncy4/dooku_and_nute_gunray_reworks/
    At least he answered my questions somewhere else!
  • "Phoenixeon;c-1862770" wrote:
    Btw do we get refund on this because jawas lose a leader lol j/k


    Just got a refund mail about nute's leader...hey it's real.
  • I like it. If anything it will be another team I can use in DSTB.

    I’m just trying to figure out what I can run if I keep all my Separatists droids together.

    Dooku Lead, Nute, Sun Fac, Spy, and Soldier. I am not sure where Poggle would fit into team
  • "DarthKoon;c-1862853" wrote:
    "VonZant;c-1862829" wrote:
    "Skyfrager59;c-1862823" wrote:
    Where is his capital ship ???


    Lucrehulk? Passive Super:

    Blockade: The enemy reinforce Cool down is increased by 1.


    And then the AI to uses it when the whole enemy team has already reinforced.


    Its passive so the AI can't mess it up!

    Please learn to read my fake poorly-thought-out abilities for non-existant ships. ;)
  • I’ve got a lot of complaints about this Nute rework. I started a discussion about it if you’re interested in reading it.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/204291/nute-gunray-rework#latest
  • I was wondering if any of you tested extorsion of Sith Raid and if it could be applied ?
    I guess not since the AI will be bugged but still wondering it's not running for me until sunday.