Forum Discussion
9 years ago
"DV_27;172873" wrote:"Triqui;172781" wrote:"DarthMasterShawn;172659" wrote:
I'm maxing my droids just to toy around with comps. I mean I did way back when by the pack. I've been using maxed 86 on comps for a bit, love him.
Maybe our droid expert here can help with my droid issues/concerns. I've tested Max 88 and HK from Allies
My issues with droids are.....
1. Poe is no longer their protector he is too slow now. RG could fill in, but 88 is too easily 1 shot so he'd not activate
2. 88 is slow with very low survivibility. I can't tell you the last time he got an action against me. Unless he is on a team with Rey and another fast cannon, even then he almost never does.
3. HK does not do a lot of damage and is slow. To me he is a lower HP 5's with an AOE instead of assist and res instead of counter, so a Lesser 5's.
4. The team kills and dies by the IG's. If they die fast you lose. If they live you have a chance to do damage.
5. Finally defensively they are so easily picked apart. I actually target the droid build on the occasion he is higher than me after I've not fought overnight or during work because I know it is an easy win.
Now if the force favors them and the droids live to move then they can inflict pain and suffering very fast. I use them in GW towards the end. Presently I think of the 4 droids(did not include GG) 86 is really, to me, the only one really viable at high level arena.
If our droid expert @Reyia has any wisdom to share on this I would be all ears.
My own visión, that I have been preaching for long:
1) don't use Poe then. You don't need a tank if you overload the board with threats. Classic po-po droids had just 2 threats, they need them to survive long enough to kill everything. Today you can play with HK, 88, 86, Geo and QGJ. 4 of them can bring real pain and even 1/shot dudes, the other guy gives TM and THIRTY percent crit to droids. Yes, you can kill 2/in the first round. And still be 3-3 at the end of the first round...
2) 88 is slow, but you can have up to 3 dudes who can call him on assist, and if he crits, he instantly acts. Then AoE Blocks and self heal to near max health. He is also the third or fourth most important character in the assist heavy setup, so he is an aceptable cassualty.
3) HK AOE does poor damage but can offense down and ability block dudes, especially Jedis, and if he get enough crits with the AOE he acts again. Fives do about 1600 damage, HK crits for 4000 when self-buffed (it counts in the same attack it self-buffs), up to 5000 when called as an assist for 86. While he is not FOTP or Rey, his attacks hurt decent enough in the proper setup
4) the team kills and dies by the assist attacks. That is 86 and Geo, plus QGJ if you go that route.
5) I think all teams die in defense against properly built attscking teams
Have you tried this triqui? With qgj as another assist caller instead of poggle? If you have, which did you find better?
I have just used it to claim 1st spot, vs a team with Sid, Geo, Lumi, Poggle and Poe. Used QGJ to dispel Poe's taunt.
It is better vs some setups, worse vs others I think. A bit more squishie as QGJ is way more fragile than Poggle, but with multiole threats and mire chances to start the wheel of wreckage
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