Forum Discussion

Paulkennedy145's avatar
5 years ago

RNG within game

I think CG. Need to be care with the way the game is going all the effort into building up characters and ship is starting not to mean anything. I have my Galactic Republic that I use in pvp to fight General Skywalker teams but sometimes when he gets back up after being knocked down he fights out in ways he should not be able to. I have been attacked by him upto 4 times from him getting up and on a few occasions he has hit my first toon once I then whilst the first toon is still standing changed toon and hit another with a double attack and took them out.
I understand with try to keep the game interesting but it feels like years of work building up teams is meaning nothing. Also like with Galactic Conquest, is.put a high relic CLS team in as the same as the one I am fighting and get massacred, how is that possible against a supposed relic 1 team in PvP's I would slaughter a team like that.

12 Replies

  • Konju2's avatar
    Konju2
    Seasoned Ace
    5 years ago
    "Kyno;c-2269947" wrote:
    "DarjeloSalas;c-2269841" wrote:
    I like a good semantics argument, but I’m with you here Nikoms565

    If I try to use my IT squad v Ewoks in sector 4 and the Ewoks move first, I have absolutely no way of knowing what sort of speed increase is needed for me to go first when I attempt it again.

    Not RNG as such, but I have no way of knowing how to tip things in my favour


    No way to know? So increasing speed, protection, health or any of the other factors we always have control over to help improve our teams performance, wont help tip things in your favor?

    Also, yes not RNG, because once you are faster, you are, there is no random factor there, or involved.

    Also, as far as Conquest goes, if someone catalogs speed or even just what speed they had and whether the enemy went first, next time around of you fight the same/similar team in the same spot you will know they are faster than you. Yes there are alot of variables and this may not happen, but again, no RNG, this is something that with the collection of data can be documented and narrowed in on each iteration.

    Basically X toon Y# of nodes into S#, will have the same speed.(baring other manipulation, like a different leader, but even that can be accounted for)


    While you aren’t wrong, I don’t feel this should be pushed on the player base to create numerous spreadsheets simply to know base speed (with & without modifer) per Conquest event, per node location, per sector, per team, per lead. That is a lot of work to go through for some information that may be subject to change at any time in the future runs of the event.

    Here’s an alternate suggestion: the devs simply allow the enemy base stats be available to the player in Conquest & Galactic Challenges (similar to how we can see this info in PvP modes). This solution would be much easier than showing the stats for all players’ characters in TW. This seems the more reasonable solution imo.
  • "Konju;c-2269972" wrote:
    "Kyno;c-2269947" wrote:
    "DarjeloSalas;c-2269841" wrote:
    I like a good semantics argument, but I’m with you here Nikoms565

    If I try to use my IT squad v Ewoks in sector 4 and the Ewoks move first, I have absolutely no way of knowing what sort of speed increase is needed for me to go first when I attempt it again.

    Not RNG as such, but I have no way of knowing how to tip things in my favour


    No way to know? So increasing speed, protection, health or any of the other factors we always have control over to help improve our teams performance, wont help tip things in your favor?

    Also, yes not RNG, because once you are faster, you are, there is no random factor there, or involved.

    Also, as far as Conquest goes, if someone catalogs speed or even just what speed they had and whether the enemy went first, next time around of you fight the same/similar team in the same spot you will know they are faster than you. Yes there are alot of variables and this may not happen, but again, no RNG, this is something that with the collection of data can be documented and narrowed in on each iteration.

    Basically X toon Y# of nodes into S#, will have the same speed.(baring other manipulation, like a different leader, but even that can be accounted for)


    While you aren’t wrong, I don’t feel this should be pushed on the player base to create numerous spreadsheets simply to know base speed (with & without modifer) per Conquest event, per node location, per sector, per team, per lead. That is a lot of work to go through for some information that may be subject to change at any time in the future runs of the event.

    Here’s an alternate suggestion: the devs simply allow the enemy base stats be available to the player in Conquest & Galactic Challenges (similar to how we can see this info in PvP modes). This solution would be much easier than showing the stats for all players’ characters in TW. This seems the more reasonable solution imo.


    I agree, 100%. We should be able to see stats in this game mode.

    But nothing about it is RNG like or similar to in any instance, that is all.

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