Forum Discussion
"jhbuchholz;c-1582950" wrote:
"Nihion;c-1582945" wrote:
"Randocalrissian;c-1582480" wrote:
Beat 5e on the first try 3*, no losses, with the standard meta lineup.... biggs, Vader, Imp tie all 7* g12 near maxed abilities on the ships. Only needed fett off the bench for cleanup. It is definitely not broke, just meant for a top tier fleet.....
3* and “no losses” is the same thing
Not in ships. I've achieved 3* with one loss.
Really? I haven’t experienced that yet. Did you have 3 or more ships by the end of the battle?- They must have changed the requirement as an acknowledgement of how hard it could be to get through unscathed. I appreciate it.
"Vertigo;c-1582559" wrote:
"Corrog;c-1582469" wrote:
"five2zero;c-1582464" wrote:
I 3* it with Imperial Tie Fighter, Biggs, Tie Advanced and Cassian as reinforcement. On second try with a little luck
How? I have all those ships 7*, with 7* pilots, and Vader gear 12, Biggs gear 11, Tie Pilot Gear 9, Cassian gear 10. And I'm not even close. I've tried 5 times, and the best I've done is destroying 1 tie fighter.
Gonna need them to be g12. You can't get through the LS/DS hard battles with half your team at g9/10. Don't expect to beat the highest tier of hard nodes to date without having maxed pilots...
3* all LS battles with G8 phoenix with ezra g10. So yeah..- NotRealUltraSeasoned Newcomer>Tarkin can call reinforcements on first turn while we have to wait on second turn
>all imp ties are faster than u
>7 imp ties with protection
so dumb
EDIT: i ALMOST beat it... my Slave 1 was on red health and the last opposing imp tie was on red and i missed on my basic and lost.... you need a lot of RNG to win this one - i got stuck on 5-D do any of the 5 hard nodes even have farmable ships?
- Iy4oy4sSeasoned Newcomer
"Russdpipes;c-1582425" wrote:
how many Crystal's did you spend to get to level 5 so fast?
200 - Beat all the hard nodes on 5 too. Hardest nodes will be 5-A and 5-F on hard fyi less rng needed than this node though
- This level is a terrible design, and a nightmare.
1. This is a NORMAL difficult level, NOT HARD. For such a level in NORMAL difficulty, enemy ships were preloaded with full turn meter, and the Executrix is extremely and unbelievably fast. My Chimaera with G12+2 Thrawn could only take a turn, while the enemy Executrix took 2~3 turn.
2. The difficulty jump in this level is sudden, dramatic, and unreasonable. While all previous levels, normal or hard, are quite easy, many people get stuck at this level. It's not a bit of increase in difficulty, it's a huge increase.
3. We are not talking about an average fleet got stuck here, we are talking about fleets with G12 ships got stuck here. Go check out other comments here and in reddits, people have G12 TIE Advanced got killed before they can even take a turn. My setup is: G12+2 Vader ship, G12 Biggs ship, G9 Ghost with full reinforcement skill, G11 FO Tie, G11 Boba ship, G9 Phantom, G12+2 Chimaera (6 star).
4. The level shows enemy ships are level 83. What a joke. - Agree this level is stacked. Massive fail. Maybe if the TM bug on Reaper was fixed I could have squeaked out a win...
- I don't know how this mde it through QA, even as a Hard node this would be extreme but makes no sense as a normal node
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