Forum Discussion
- should buff immunity prevent healing?
- Exposed characters should be immune to stealth too then since if u exposed u cannot hide
- In this game, you could fire a shotgun into a barrel full of fish, and the fish would dodge.
- I disagree, bcos you could drag yourself to hide somewhere if you re confused.
- we should have a MOAD, mother of all debuffs, which is everything in one debuff. and have it locked :P
on a serious note, no.
seems u have a problem with stealth itself, and having some mechanic tailored just for that isint a good way
run plo koon lead :P - There is already a debuff that combines stealth prevention with a part of daze... It's called shock. It prevents gaining buffs and gaining TM.
Every debuff works in a way that effects the balance of the game. Changing one debuff means changing them all. Best thing you can hope for is a new debuff that combines both things, like burning (that combines the damage effect of a DOT with an improved version of evasion down). - Don't have a problem with stealth, it's more of logically correct. The same way that stunning an enemy effects there ability to dodge. If you get hit with a daze the enemy knows where you are already, thus not being able to hide or stealthily attack someone.
"swgohfan29;c-1518023" wrote:
Exposed characters should be immune to stealth too then since if u exposed u cannot hide
This makes more sense than daze affecting stealth also expose in addition to preventing stealth should remove stealth until expose is gone"Blankenshipbro;c-1518020" wrote:
Don't have a problem with stealth, it's more of logically correct. The same way that stunning an enemy effects there ability to dodge. If you get hit with a daze the enemy knows where you are already, thus not being able to hide or stealthily attack someone.
This one takes me back I remember the old days when stun didn't prevent dodging- Should fracture prevent dodging?
I mean, you get your leg fractured, good luck jumping around to evade those blasters.
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