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Fknurmomz2xs's avatar
6 years ago

Sith marauder inside dr malak squad

So I finally got my marauder to g12 and I was curious as to the best way to mod him inside a dr malak squad. Thx im advance

17 Replies

  • "CCyrilS;c-1945399" wrote:
    "MightyWizard;c-1944735" wrote:
    I mod mine with 216% CD, speed as a second priority, and CC as third. CC becomes much more important outside of a DR squad.

    Also saying that Marauder doesn't need speed, doesn't make any sense. He only gets bonus TM when an enemy attacks out of turn. Not a lot of teams do that often enough, and you still want Marauder to go as often as possible. There is no advantage in a slow Marauder. Unless you're literally only fighting CLS and Bugs I guess.


    Or padme, or jkr, or jtr...


    Yes, but the point is that as soon as you fight someone that doesn't counter attack, your slow-build Marauder is near useless. Build him fast, Marauder will be awesome, and the TM gain is a nice little bonus. Seriously a slow Marauder is a complete waste. So much dps.
  • "MightyWizard;c-1945458" wrote:
    "CCyrilS;c-1945399" wrote:
    "MightyWizard;c-1944735" wrote:
    I mod mine with 216% CD, speed as a second priority, and CC as third. CC becomes much more important outside of a DR squad.

    Also saying that Marauder doesn't need speed, doesn't make any sense. He only gets bonus TM when an enemy attacks out of turn. Not a lot of teams do that often enough, and you still want Marauder to go as often as possible. There is no advantage in a slow Marauder. Unless you're literally only fighting CLS and Bugs I guess.


    Or padme, or jkr, or jtr...


    Yes, but the point is that as soon as you fight someone that doesn't counter attack, your slow-build Marauder is near useless. Build him fast, Marauder will be awesome, and the TM gain is a nice little bonus. Seriously a slow Marauder is a complete waste. So much dps.


    Then I guess we just say it depends who you're fighting, and leave it at that :-)
  • I find a team with Maurader is harder to deal with than Sith Trooper. Trooper just seems to stand there and take damage while Maurader can one shot some of my toons.
  • "CCyrilS;c-1945399" wrote:
    "MightyWizard;c-1944735" wrote:
    I mod mine with 216% CD, speed as a second priority, and CC as third. CC becomes much more important outside of a DR squad.

    Also saying that Marauder doesn't need speed, doesn't make any sense. He only gets bonus TM when an enemy attacks out of turn. Not a lot of teams do that often enough, and you still want Marauder to go as often as possible. There is no advantage in a slow Marauder. Unless you're literally only fighting CLS and Bugs I guess.


    Or padme, or jkr, or jtr...


    If you have Malak on your team, Sith can’t gain TM, so in that case you’d want a little more speed. Doesn’t need to be lightning fast like Bastila, but +100ish probably wouldn’t be a bad idea.
  • "Dirty_Litle_Smuggler;c-1945666" wrote:
    "CCyrilS;c-1945399" wrote:
    "MightyWizard;c-1944735" wrote:
    I mod mine with 216% CD, speed as a second priority, and CC as third. CC becomes much more important outside of a DR squad.

    Also saying that Marauder doesn't need speed, doesn't make any sense. He only gets bonus TM when an enemy attacks out of turn. Not a lot of teams do that often enough, and you still want Marauder to go as often as possible. There is no advantage in a slow Marauder. Unless you're literally only fighting CLS and Bugs I guess.


    Or padme, or jkr, or jtr...


    If you have Malak on your team, Sith can’t gain TM, so in that case you’d want a little more speed.


    That only applies to Sith enemies.
  • "Crackling_Doom;c-1945718" wrote:
    "SemiGod;c-1944679" wrote:
    SiM is good but you're better off using SiT instead.


    Why not both?


    I dropped HK and use SIM SiT and Malak.

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