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JohnnySocks71's avatar
8 years ago

Sith Squads Call to Arms

To all the devoted Sith Squads out there, please give me some advice on defeating teams like CLS, Thrawn, DN, Baze, Chirrut, GK... Faced CLS, Thrawn, DN, Baze and Chirrut on node 12 today. Same team but with R2 and GK instead of Chaze on Node 11.

I usually run zzDN, Zader, CD, SA and ST.
  • Aoe daze from maul is so good against those trawn teams in last node... To avoid tm gain and counters is usually who allow me kill them...

    Also daze + nihilus cd increase is a great combo, this way they spent a whole turn just with basics... (To be fair their basics hit soooo hard... But still better than their other skills xD)

    I load Mauls tm in the first node, just small aoes and then let maul kill them all one by one, if u are able to give maul the finish blow he will start 100% turn metter...

    I usually use zader lead, maul, nihnlus + 2 more to beat the last node, have to try diferent combinatinons of those 2 every day to clean them xD those 2 could be EP (if he have good rng stunig in second round), trawn (if he could fracture someone without dying), st han (if im able to stun DN he gives a ton of tm to my team), r2d2 (to stun/stealth), assesin (if i need a tm boost), TFP (killing machine under zader and also buff block to avoid GK taunt).

    I ever preload turn metter of them all in th first nodes and make sure they have their cds ready... If not last node would be imposible to me :S