Forum Discussion
- Tie Advanced
"ElleMadara;c-1403463" wrote:
Slave 1, TIE Advanced x1 is super lame and his Special it is ALWAYS Resisted by everybody (that is from a G12 7* Darth Vader as a pilot)
You don't use TIE Advance's special for its debuffs. You use it to wipe buffs on a Target Locked enemy, and that can't be evaded or resisted. The debuffs are a total who cares compared to cleansing buffs or 100% Target Lock on your basic.
What's the matter with you?"Jovana_Milo;c-1403793" wrote:
"TVF;c-1403787" wrote:
100% turn meter? It's only 40%
40% additional turnmeter.
After Vader and Tarkin go, all my ships have over 50% turnmeter already. This equals 100%, or close enough that all my ships will go before any of my opponents.
Why are you nitpicking ? I was agreeing with you and you are being very frustrating. I take back my thumbs up.
Jeez Louise
Well ok, I didn't realize you'd take things so personally. I'm not trying to frustrate you nor am I trying to earn likes.- DigitalLimeNew SpectatorThanks guys I think I'll farm the tie advanced first.
- Farm both. Actually farm Scimitar too. Just keep buying any of Scimitar/Boba/Tie Advanced blueprints whenever it shows up. They are all meta in fleet arena.
- thomssi1970NewcomerUnless both in your starting line up I would go tie advanced and have it start. Almost everyone has Biggs, vaders ability block on him is useful, I use slave 1 as first reserve when often 2 or 3 are target locked and he just arrives and does a load of damage. Less use first go though. End of day though you do want both as others have said.
- Slave 1, TIE Advanced x1 is super lame and his Special it is ALWAYS Resisted by everybody (that is from a G12 7* Darth Vader as a pilot)
- Yeah Vader’s special gets resisted a lot. Obviously it works sometimes, but it’s not near as reliable as anybody wishes it would be.
"TVF;c-1403776" wrote:
I don't bother dispelling Biggs' taunt unless I need to blow up another ship immediately. Otherwise it's wasted because he just reacquires it.
^ This is the way to use it. Or to take away retribution. - 100% turn meter? It's only 40%
Honestly the enemy Biggs is already dead by the time that comes off cooldown anyway. If not, I'm in trouble. "TVF;c-1403787" wrote:
100% turn meter? It's only 40%
40% additional turnmeter.
After Vader and Tarkin go, all my ships have over 50% turnmeter already. This equals 100%, or close enough that all my ships will go before any of my opponents.
Why are you nitpicking ? I was agreeing with you and you are being very frustrating. I take back my thumbs up.
Jeez Louise
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,730 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 12 hours ago
- 21 hours ago
- 8 days ago