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JohnnySteelAlph's avatar
10 years ago

Slow Dancing with Poe and his DPS Minions; Countering Poe at 143 Speed

Doing this on a tablet, so I'll add more context in the morning and check any questions / comments. First off, I want to credit @Pilot for estimating long ago that high health toons could challenge the speed meta at this new cap and @Cythis for helping strategize this build as well. We toppled Poe with more speed at cap 60, this was a different challenge though with Poe now turn 1. Additionally, @CronozNL thanks for the Vent video and showing how vulnerable this squad was to offense up AOE.

The heroes: Sid lead, Old Ben, Phasma, Kylo, Poggle
The enemy: Jinn, FOTP, GS, Poe + various 5th members

There are a few key aspects to this that make it work:
1. Toons with the health to withstand the round 1 assault - this requires a different config of heroes
2. Powerful aoe to kill the tanks and hit through the taunt thanks to poggle
3. Meter control from phasma / Ben to get initiative in round 2+
4. Damage down from Ben turns these one trick ponies in to limp noodles
5. Kylo is legitimately dominant attacker when properly positioned in a team

Total result over the last 24 hours since I've had the build viable: 14/19 (74% win rate)

Below I'll make a separate post for each set of battle pics so the post doesn't get too long.

65 Replies

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  • "ModTerrik;79571" wrote:
    Someone asked above about ig 88, is he just too squishy to survive the initial burst? His aoe post Sid and Ben would absolutely wreck. Don't have the charts handy but I think 88 would go before Ben yes?


    88 would be great if he has more health. I think you need a min of around 12k health to have a reasonable chance to survive. The AI doesn't focus fire well, but they will spread around damage. Vs. Jinn / GS you need to be able to take a 8-9k damage hit at least because they assist. If that assist is FOTP and he gets a crit/double tap, nothing is holding up to that - you just say good game :)
  • Does anyone know of anyone testing the 4* - 5* range? These seams to be a more realistic teams most ppl would have. I think most players are more likely to have several characters with 4* and lower. We have over 70 characters with more coming and the message from players are only a fraction of those are even playable. The game has become very unenjoyable to play with everyone focused solely on the PVP arena. It really sad that CG has invested in creating so many great characters that ppl don't want to use. I hope they create events that will shift this focus. I hope they do something like what MCOC has done with their non arena events.
  • JSA, thanks for the research. With Phasma in round 1 do you trigger Advantage first or AOE?
  • "FunnyDuck;93651" wrote:
    JSA, thanks for the research. With Phasma in round 1 do you trigger Advantage first or AOE?


    AOE for the damage and speed down. Adv for round 2 if needed.
  • "Plasmaj;94180" wrote:
    With the soft Poe "balancing", how much more of a viable strategy does this become? You don't benefit from the reduced tenacity I don't think, but the possibilty of less exposed characters should help your players survive a little longer I would think.


    The reduced expose chance actually helps this tanking approach quite a bit. 20% of your health is huge - especially on a tank since it's a percentage. On Kylo that's >3000 damage. That's almost equivalent to one non-crit basic hit from FOTP. That's often the difference between killing or being killed. Any tankier toons (>14k health) already survive pretty well generally even at current expose levels - the lower the expose the better.

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