"Xhere;638096" wrote:
"Manowar;636878" wrote:
@Astateofmind - thank you for asking this question before me.
What good is a taunting Han that immediately gets dispelled? As you said @Zooey - all you need for him to do is go after QGJ or Sun Fac (heaven forbid). Unless you have him way faster than the rest of your team to give TM, there is seemingly no reason to give him much speed at all.
In fact, you wonder if having one tank on defense is even worth it since 95% of teams can dispel taunts anyway. Two tanks, now that can be formidable....
Just because Taunt can be dispelled doesnt mean there no need for St.Han.
Keep in mind QGJ Ai is d-u-m-b. It will waste his taunt remove on just about any buff it sees, even foresight. So you can easily trick QGJ in wasting his move. Now that discussion is done.
I cant believe this is like the 3rd thread with this issue.... im shocked that this is not clear to many. St.Han is used mainly for TM boost and for TM reduce allowing your team to get ahead and giving your team tons of turns. In order for St.Han to do this... HE NEEDS SPEED. Having a slow st.han is pointless and a big waste because he isnt the best of tanks.
-to better understand this / Lets assume St.Han doesnt have a taunt... then how would you use him? You would probably find yourself putting tons of speed on him because his abilities are based on each of his turns. Removing TM each turn - chance to gain TM each turn.
Overall.. what use is a taunt if toons are dead before using it.... his affectness is based on how many turns he gets... having two taunts also fixes the issue of worrying about getting dispelled but playing the game to avoid enemies abilities isnt going to get you to the top rank.
You need to think more in the lines of which toon goes first and which skill does that toon use first... with each of the 5 toons and making sure the synergy of all 5 flows not only correctly in speed but most affective in DPS. The first few turns can determine the victor - hopefully this opinion of how PVP is viewed might help you the next time your in arena.
I think you've got some tunnel vision and think that you have the answer for every case which is simply not true. Your solution is good for getting a small edge in the beginning and sputters out to uselessness if your burst doesn't kill enough opposing members. If you want a distinct turn meter boost then why wouldn't you just do the same with Phasma, who gives 20% more turn meter with advantage and has a shorter cool down? She has 5 less speed than STH. If you need a taunt then use Han but you argue that the taunt is worthless.
Personally I have used both with Phasma lead and a slower Han, if he goes after the enemy dispeller then you have a full round of turns of enemies forced to attack him, with possibly a second turn altogether due to Phasma Victory March. You can make a fast team slow to a crawl. Anyway, this works in my server, but you obviously have a different experience and everyone who disagrees are clearly noobs.