Forum Discussion
crzydroid
7 years agoHero (Retired)
TLDR for above;
The expression,
1-1.5c-2cz-(2y/b)c +cx= 0,
where c represents critical chance, z is percent offense bonuses from mod primaries and secondaries, y is flat offense bonuses from mods and equipped gear, b is base offense, and x is critical damage bonuses from mod primaries and in-game abilities,
represents a break-even point for determining whether an offense set (under the new system) or a crtical damage set is better. Positive values in the left hand expression favor offense, and negative values favor cd.
One can solve hypothetical break points for any of the variables by plugging values in for the others. However, since you are limited to the mods you have available, you may just want to record values ontained from your best sets and perform the raw damage calculation to see which would be better.
The expression,
1-1.5c-2cz-(2y/b)c +cx= 0,
where c represents critical chance, z is percent offense bonuses from mod primaries and secondaries, y is flat offense bonuses from mods and equipped gear, b is base offense, and x is critical damage bonuses from mod primaries and in-game abilities,
represents a break-even point for determining whether an offense set (under the new system) or a crtical damage set is better. Positive values in the left hand expression favor offense, and negative values favor cd.
One can solve hypothetical break points for any of the variables by plugging values in for the others. However, since you are limited to the mods you have available, you may just want to record values ontained from your best sets and perform the raw damage calculation to see which would be better.