Forum Discussion
7 years ago
"Roopehunter;c-1627446" wrote:"Bulldog1205;c-1627207" wrote:"ImYourHuckleberry;c-1627202" wrote:"Bulldog1205;c-1626484" wrote:"r2steve2;c-1626479" wrote:"Eddiemundie;c-1626129" wrote:
This is the kind of thread we need.
Not that i really read it through though. Too much math for a non-math game
That even people who enjoy nerding out on math can’t agree how the dang game works you know something is wrong with the game. This thread right here is what’s wrong with mods.
The discussion is 10x more complicated than it needs to be. It’s not really that confusing. Using estimated numbers it ends up showing that unless you can get crit chance over 75% then offense mods are better. So just to with that and you will usually be fine.
That's actually not correct, but I really don't want to debate it. I just mention it for caution to readers.
It’s pretty pointless to call out myself and numerous other people as wrong without providing any sort of alternative answer or reason for being wrong. Running basic examples shows it should be around 75%. Running the complex math from earlier in the thread shows about 75%. What are you getting that is different?
Just for one, this advice is completely ignoring all abilities that are triggered by critical hits. I can name 5 characters using such mechanics from the top of my head, so Im pretty sure there are many more.
Also, what someone else just pointed out, it also matters who are you fighting against.
Furthermore, what kind of buffs/debuffa are expected.
Lastly, what other stats may be much more important, like speed or potency.
And Im not smart, so there must be like 5x as many factors than what I just collected in 1 minute.
I said usually, not always, as I was trying to keep it simple. Each case will be different. But most of what you just named is irrelevant anyways. Abilities triggered by critical hits has no impact on whether you are doing more damage with Crit Damage vs offense sets. Other stats like speed or potency are irrelevant to this specific discussion. Who cares if a speed set is better? This isn’t debating the best set overall. The only buff that matters is Crit Damage Up (is there a Crit Damage down anywhere??). And crit chance Up/down, but that’s already accounted for when I say the break even crit chance is 75%. Obviously you should adjust that for leaders/buffs/debuffs/etc.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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