Forum Discussion
7 years ago
So I've been saying all along there is some error in CrazyDroid's reasoning.
My formula is based around the crit damage set's % increase on crits alone, and figuring it to get 100% of that increase at 100% crit, and 1% of that increase at 1% crit.
CrazyDroid is using the formula: =(((1-(A1/100))+(A1/100*2.22))/((1-(A1/100))+(A1/100*1.92))-1)*100 to determine the % offense increase. This is copied from an excel spreadsheet. This formula was placed in cell B1. Cell A1 only had =ROW(A1) in so doing I could drag cell A1 all the way down and have it list 1-100. I could then drag cell B1 down and have it use the 1-100 values. In so doing I had it give the % offense increase the Crit damage set gives for each 1% crit chance you get using crazydroid's formula.
These are the values it gave me:
1 0.297265161
2 0.589159466
3 0.87582717
4 1.157407407
5 1.434034417
6 1.705837756
7 1.972942503
8 2.235469449
9 2.493535279
10 2.747252747
11 2.996730839
12 3.242074928
13 3.483386924
14 3.720765415
15 3.9543058
16 4.184100418
17 4.410238672
18 4.632807138
19 4.851889683
20 5.067567568
21 5.279919544
22 5.489021956
23 5.694948828
24 5.897771953
25 6.097560976
26 6.294383473
27 6.48830503
28 6.679389313
29 6.867698137
30 7.053291536
31 7.236227824
32 7.416563659
33 7.594354096
34 7.769652651
35 7.942511346
36 8.112980769
37 8.281110116
38 8.446947244
39 8.610538711
40 8.771929825
41 8.931164682
42 9.088286209
43 9.243336199
44 9.396355353
45 9.54738331
46 9.696458685
47 9.843619101
48 9.988901221
49 10.13234078
50 10.2739726
51 10.41383066
52 10.55194805
53 10.68835709
54 10.82308926
55 10.9561753
56 11.0876452
57 11.21752821
58 11.3458529
59 11.47264714
60 11.59793814
61 11.7217525
62 11.84411615
63 11.96505444
64 12.08459215
65 12.20275344
66 12.31956197
67 12.43504083
68 12.5492126
69 12.66209934
70 12.77372263
71 12.88410356
72 12.99326275
73 13.10122039
74 13.20799619
75 13.31360947
76 13.4180791
77 13.52142355
78 13.62366092
79 13.7248089
80 13.82488479
81 13.92390557
82 14.02188782
83 14.11884781
84 14.21480144
85 14.30976431
86 14.40375167
87 14.49677849
88 14.58885942
89 14.6800088
90 14.7702407
91 14.85956891
92 14.94800693
93 15.03556801
94 15.12226512
95 15.20811099
96 15.2931181
97 15.37729867
98 15.4606647
99 15.54322797
100 15.625
Here is a graph of it:
Does this seem reasonable to anybody here? Because it doesn't to me.
@ImYourHuckleberry @crzydroid In my formula, the crit damage set also has a 15.625% increase at 100%, but only a 7.8125% increase at 50% crit. 50% crit should only be a 50% damage increase compared to the maximum. CrzyDroid's formula is giving it 2/3 of it's maximum damage increase at 50% crit chance. Well that would certainly make 75% look like 50% wouldn't it? But I wouldn't call it accurate. The value of the crit damage set should be directly proportional to crit chance. It is with my formula, it is not with CrzyDroid's. The fact that the line on his graph is not straight shows that it is producing skewed results.
Compare it with a graph of % damage increase using my formula which gives the values below:
1 0.15625
2 0.3125
3 0.46875
4 0.625
5 0.78125
6 0.9375
7 1.09375
8 1.25
9 1.40625
10 1.5625
11 1.71875
12 1.875
13 2.03125
14 2.1875
15 2.34375
16 2.5
17 2.65625
18 2.8125
19 2.96875
20 3.125
21 3.28125
22 3.4375
23 3.59375
24 3.75
25 3.90625
26 4.0625
27 4.21875
28 4.375
29 4.53125
30 4.6875
31 4.84375
32 5
33 5.15625
34 5.3125
35 5.46875
36 5.625
37 5.78125
38 5.9375
39 6.09375
40 6.25
41 6.40625
42 6.5625
43 6.71875
44 6.875
45 7.03125
46 7.1875
47 7.34375
48 7.5
49 7.65625
50 7.8125
51 7.96875
52 8.125
53 8.28125
54 8.4375
55 8.59375
56 8.75
57 8.90625
58 9.0625
59 9.21875
60 9.375
61 9.53125
62 9.6875
63 9.84375
64 10
65 10.15625
66 10.3125
67 10.46875
68 10.625
69 10.78125
70 10.9375
71 11.09375
72 11.25
73 11.40625
74 11.5625
75 11.71875
76 11.875
77 12.03125
78 12.1875
79 12.34375
80 12.5
81 12.65625
82 12.8125
83 12.96875
84 13.125
85 13.28125
86 13.4375
87 13.59375
88 13.75
89 13.90625
90 14.0625
91 14.21875
92 14.375
93 14.53125
94 14.6875
95 14.84375
96 15
97 15.15625
98 15.3125
99 15.46875
100 15.625
See how dead straight it is? If Crit damage can only be increased on crits, then the % increase must be directly proportional to the crit chance %... ie. a straight line. The fact that mine is straight and CrzyDroid's is curved shows that his method is somehow flawed.
No, the proper formula for calculating crit damage increase is (Crit damage with set/ crit damage without set) * crit chance. Other factors will only skew your results.
My accurate formula to compare is:
(1-physical damage with offense set/physical damage without offense set)/(1-crit damage with set/crit damage without set) = crit chance breakpoint.
It's simple, and it actually bases the crit damage increase off of the crit chance breakpoint instead of... whatever crzydroid's is using.
Crzydroid's formula worked pretty well for determining the offense set's value, but it didn't work well at all for determining the crit damage set's value, mainly because it included non-crits in the equation.
My formula is based around the crit damage set's % increase on crits alone, and figuring it to get 100% of that increase at 100% crit, and 1% of that increase at 1% crit.
CrazyDroid is using the formula: =(((1-(A1/100))+(A1/100*2.22))/((1-(A1/100))+(A1/100*1.92))-1)*100 to determine the % offense increase. This is copied from an excel spreadsheet. This formula was placed in cell B1. Cell A1 only had =ROW(A1) in so doing I could drag cell A1 all the way down and have it list 1-100. I could then drag cell B1 down and have it use the 1-100 values. In so doing I had it give the % offense increase the Crit damage set gives for each 1% crit chance you get using crazydroid's formula.
These are the values it gave me:
1 0.297265161
2 0.589159466
3 0.87582717
4 1.157407407
5 1.434034417
6 1.705837756
7 1.972942503
8 2.235469449
9 2.493535279
10 2.747252747
11 2.996730839
12 3.242074928
13 3.483386924
14 3.720765415
15 3.9543058
16 4.184100418
17 4.410238672
18 4.632807138
19 4.851889683
20 5.067567568
21 5.279919544
22 5.489021956
23 5.694948828
24 5.897771953
25 6.097560976
26 6.294383473
27 6.48830503
28 6.679389313
29 6.867698137
30 7.053291536
31 7.236227824
32 7.416563659
33 7.594354096
34 7.769652651
35 7.942511346
36 8.112980769
37 8.281110116
38 8.446947244
39 8.610538711
40 8.771929825
41 8.931164682
42 9.088286209
43 9.243336199
44 9.396355353
45 9.54738331
46 9.696458685
47 9.843619101
48 9.988901221
49 10.13234078
50 10.2739726
51 10.41383066
52 10.55194805
53 10.68835709
54 10.82308926
55 10.9561753
56 11.0876452
57 11.21752821
58 11.3458529
59 11.47264714
60 11.59793814
61 11.7217525
62 11.84411615
63 11.96505444
64 12.08459215
65 12.20275344
66 12.31956197
67 12.43504083
68 12.5492126
69 12.66209934
70 12.77372263
71 12.88410356
72 12.99326275
73 13.10122039
74 13.20799619
75 13.31360947
76 13.4180791
77 13.52142355
78 13.62366092
79 13.7248089
80 13.82488479
81 13.92390557
82 14.02188782
83 14.11884781
84 14.21480144
85 14.30976431
86 14.40375167
87 14.49677849
88 14.58885942
89 14.6800088
90 14.7702407
91 14.85956891
92 14.94800693
93 15.03556801
94 15.12226512
95 15.20811099
96 15.2931181
97 15.37729867
98 15.4606647
99 15.54322797
100 15.625
Here is a graph of it:
Does this seem reasonable to anybody here? Because it doesn't to me.
@ImYourHuckleberry @crzydroid In my formula, the crit damage set also has a 15.625% increase at 100%, but only a 7.8125% increase at 50% crit. 50% crit should only be a 50% damage increase compared to the maximum. CrzyDroid's formula is giving it 2/3 of it's maximum damage increase at 50% crit chance. Well that would certainly make 75% look like 50% wouldn't it? But I wouldn't call it accurate. The value of the crit damage set should be directly proportional to crit chance. It is with my formula, it is not with CrzyDroid's. The fact that the line on his graph is not straight shows that it is producing skewed results.
Compare it with a graph of % damage increase using my formula which gives the values below:
1 0.15625
2 0.3125
3 0.46875
4 0.625
5 0.78125
6 0.9375
7 1.09375
8 1.25
9 1.40625
10 1.5625
11 1.71875
12 1.875
13 2.03125
14 2.1875
15 2.34375
16 2.5
17 2.65625
18 2.8125
19 2.96875
20 3.125
21 3.28125
22 3.4375
23 3.59375
24 3.75
25 3.90625
26 4.0625
27 4.21875
28 4.375
29 4.53125
30 4.6875
31 4.84375
32 5
33 5.15625
34 5.3125
35 5.46875
36 5.625
37 5.78125
38 5.9375
39 6.09375
40 6.25
41 6.40625
42 6.5625
43 6.71875
44 6.875
45 7.03125
46 7.1875
47 7.34375
48 7.5
49 7.65625
50 7.8125
51 7.96875
52 8.125
53 8.28125
54 8.4375
55 8.59375
56 8.75
57 8.90625
58 9.0625
59 9.21875
60 9.375
61 9.53125
62 9.6875
63 9.84375
64 10
65 10.15625
66 10.3125
67 10.46875
68 10.625
69 10.78125
70 10.9375
71 11.09375
72 11.25
73 11.40625
74 11.5625
75 11.71875
76 11.875
77 12.03125
78 12.1875
79 12.34375
80 12.5
81 12.65625
82 12.8125
83 12.96875
84 13.125
85 13.28125
86 13.4375
87 13.59375
88 13.75
89 13.90625
90 14.0625
91 14.21875
92 14.375
93 14.53125
94 14.6875
95 14.84375
96 15
97 15.15625
98 15.3125
99 15.46875
100 15.625
See how dead straight it is? If Crit damage can only be increased on crits, then the % increase must be directly proportional to the crit chance %... ie. a straight line. The fact that mine is straight and CrzyDroid's is curved shows that his method is somehow flawed.
No, the proper formula for calculating crit damage increase is (Crit damage with set/ crit damage without set) * crit chance. Other factors will only skew your results.
My accurate formula to compare is:
(1-physical damage with offense set/physical damage without offense set)/(1-crit damage with set/crit damage without set) = crit chance breakpoint.
It's simple, and it actually bases the crit damage increase off of the crit chance breakpoint instead of... whatever crzydroid's is using.
Crzydroid's formula worked pretty well for determining the offense set's value, but it didn't work well at all for determining the crit damage set's value, mainly because it included non-crits in the equation.
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