Forum Discussion

BMDean's avatar
8 years ago

Speed problem

This may not be as big an issue on more mature shards, but I’m in a November shard where most are in the low 80s approaching 85 and just now getting zetas. Since no one in that recent a shard has JTR or even CLS, Empire teams are now ubiquitous in the top 20 of the arena. They destroy NS, and there is no real counter to them available once Palp gets his leader ability zeta. The problem is, this has made arena stale because whoever has the fastest Vader always wins. Go first, Force Crush, Cull, allies get 100 percent turn meter, game over.

This feeds into a larger issue that I’m sure has been discussed as nauseum, but speed is seemingly the only stat that matters in arena, particularly with all the turn meter manipulation abilities. This game is in desperate need of some counter mechanics to speed. Passive abilities that punish toons who take frequent turns, abilities that boost evasion or other important stats scaling with opponent speed. Something. As it stands, it appears my shard will be “fastest Vader wins” for a few months. It’s a problem with the mature meta as well. This game desperately needs different ways to win to keep things from getting so stale.

29 Replies

  • rex and raid han have been making inferior teams win on offence for quite a while.
  • "leef;c-1468147" wrote:
    rex and raid han have been making inferior teams win on offence for quite a while.

    Rex with powerfull chars can counter Palp-Vader : each crits from Force Crush will give 15% TM to Rex so he'll have 100% TMat the same time as Vader if he's fast enough and with Tenacity Up the Sith and Epmpire are a lot less threatening
  • Maybe thrawn lead can make up for speed. Palp lead against slower opponent, Thrawn lead against faster opponent.
    Thrawn works perfectly fine at 5* G11

    "SoonerJBD;d-159426" wrote:
    This game is in desperate need of some counter mechanics to speed. Passive abilities that punish toons who take frequent turns, abilities that boost evasion or other important stats scaling with opponent speed. Something. As it stands, it appears my shard will be “fastest Vader wins” for a few months. It’s a problem with the mature meta as well. This game desperately needs different ways to win to keep things from getting so stale.


    "Passive abilities thay punish toons who take frequent turns." Guess what, you have it: Palpatine. Zader also qualifies for that.
  • "Mobewan;c-1466564" wrote:

    There is no counter to speed.
    If you have two turn manipulation teams, the faster tram wins.
    If you have two evasion trams, the faster team wins.


    Man, if only that were true i'd hold rank so much better. I was getting beat eventhough i was faster so gosh darn often. Currently i'm not even fast in comparisson, but i'm doing better than before.
    Rex cheese woohoo
  • @leef
    I am talking about the same team composition. Of course a similar team that is slightly slower can beat you if they play smart, but not if they have +0 extra speed from mods.

    If you run rex, try running fast rex.
    You'll see what i mean.
    Winning will become much easier and beating you will become much harder.

    The real problem is that teams like jtr, ns, and now empure can beat the snot out of rex and cls teams with really bad mods....oh well.
    But of those new meta teams get faster (+120 or +130 speed) they will become nearly unbeatable.
  • "Mobewan;c-1468673" wrote:
    leef
    I am talking about the same team composition. Of course a similar team that is slightly slower can beat you if they play smart, but not if they have +0 extra speed from mods.

    If you run rex, try running fast rex.
    You'll see what i mean.
    Winning will become much easier and beating you will become much harder.

    The real problem is that teams like jtr, ns, and now empure can beat the snot out of rex and cls teams with really bad mods....oh well.
    But of those new meta teams get faster (+120 or +130 speed) they will become nearly unbeatable.

    @Mobewan
    Point is you can counter speed, wich doesn't mean that more speed isn't almost always beneficial. You can also counter crit dmg, but more crit dmg is still beter than less.
    There are plenty of teams that don't need to be fast to win. Some teams do significantly worse when facing a mirror team with more speed, some teams only do slightly worse. AI is horrble though, so in most mirror matches the human controlled team wins, especially if it's a team that only does slightly better with more speed.
    Rex cheese beats those +120/+130 teams btw. The only character with more than +100 on my team is rex (+110) and i'm doing fine, on offence aswell as on defence. Ofcourse the team will be even better with more speed, but i really dislike modswitching.
  • @leef

    Yes, any team will be even better with more speed.

    Yes, some types of teams can beat other types of teams (even if they are faster) if their skills give them turn meter advantage.

    We are in conplete agreement
  • Vet Chewy is actually an awesome example of a counter to speed. The slower he is the more powerful he is.

    Unfortunately he has no synergy with top characters and alone (or with Han) just isn’t good enough to make an impact.
  • "leef;c-1469162" wrote:
    "Mobewan;c-1468673" wrote:
    leef
    I am talking about the same team composition. Of course a similar team that is slightly slower can beat you if they play smart, but not if they have +0 extra speed from mods.

    If you run rex, try running fast rex.
    You'll see what i mean.
    Winning will become much easier and beating you will become much harder.

    The real problem is that teams like jtr, ns, and now empure can beat the snot out of rex and cls teams with really bad mods....oh well.
    But of those new meta teams get faster (+120 or +130 speed) they will become nearly unbeatable.

    @Mobewan
    Point is you can counter speed, wich doesn't mean that more speed isn't almost always beneficial. You can also counter crit dmg, but more crit dmg is still beter than less.
    There are plenty of teams that don't need to be fast to win. Some teams do significantly worse when facing a mirror team with more speed, some teams only do slightly worse. AI is horrble though, so in most mirror matches the human controlled team wins, especially if it's a team that only does slightly better with more speed.
    Rex cheese beats those +120/+130 teams btw. The only character with more than +100 on my team is rex (+110) and i'm doing fine, on offence aswell as on defence. Ofcourse the team will be even better with more speed, but i really dislike modswitching.


    There isn’t an arms race for mods with higher crit damage. A mod isn’t worthless in arena because it doesn’t have crit damage on it. Speed is far and away the stat that defines virtually every arena match.

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,836 PostsLatest Activity: 11 hours ago