Forum Discussion

tvsfrink's avatar
7 years ago

Speed, TM, and Turn Order at the Beginning of Battle

So as I'm facing faster and faster Revans (seeing +150 and +160 at the top of my shard now, lol) I'm trying to figure out what Revan's effective speed will be at the start of battle. I know he gets bonus speed from allies, which is easy to add up. What I don't understand is how TM gain and TM reduction converts to effective speed.

For example, BB8 gets 8% TM for each droid ally at the start of battle. If he starts at 280 and he gains 16% TM for him and R2, what is his effective speed to start? And along similar lines, when he uses a special under JTR, all enemies lose 5% TM, so if he goes first and uses secret intel, what will Revan's effective speed be if he's at 320 after his bonuses?
  • "TVF;c-1689921" wrote:
    Well she'd still get 16% if it landed on her, versus 24% if it didn't, so I don't know if you'd notice the difference right?


    You might. My RJT always goes before R2, even though R2 is a bit faster, and also gets the 16% TM boost from BB8. Having R2 go before Rey wouldn't work in HSTR.
  • "Woodroward;c-1689877" wrote:
    "Huatimus;c-1689869" wrote:
    "TVF;c-1689822" wrote:
    So with a little research I think this is what happens. TM is based on a scale of 1000 and you have to reach 1000 to take a turn.. You start with TM equal to your speed, so BB8 starts with 280. He gets 16% of 1000, so his TM at start of battle is 280 + 160 = 440. Revan starts at 320. That's the end of the first "turn." Since no one reached 1000, everyone adds their speed to their TM. So BB8 is now at 440 + 280 = 720. Revan is at 320 + 320 = 640. No one reached 1000, go again. BB8 is now at 720 + 280 = 1000, Revan is at 640 + 320 = 960. BB8 goes first.

    Now, assuming this is correct, what happens if neither gets to 1000 that last time. Say BB8 is at 995 and Revan is at 960. Next TM add puts them both over 1000, is that where RNG comes in to determine who goes first? Or do you have BB8 at 995 + 280 = 1275 and Revan at 960 + 320 = 1280 so Revan goes first?


    Woodroward is right. And TM has not filled to 1000 for like 2 years now?


    To be fair, I think what it fills to has never changed. They just made the increments (or ticks as they were called) smaller, so it no longer ever fills up past 1000 but stops right at it.

    I see a lot of people say they got rid of that system, they got rid of ticks, but they didn't they just fixed the ticks. lol


    It's not even smaller tick size per se. It is a single tick exactly the size needed to get the next character to exactly 100% TM. e.g, if I have a toon with 900/1000 TM and 200 speed, and no other character will reach 100% TM first, then my toon gains 50% of its speed in TM (100, to reach 1000), and all other characters also gain 50% of their current speed in TM.
  • The approach to speed has always been misunderstood.
    What is important is time to fill the 100% TM, not the speed itself.

    The usual approach is to say that turn meter fills twice as fast for a character with a Speed rating double than the other. And it should be worded as the time needed to fill the TM is half.

    Thus, TM fill is inverse to Speed: 1/Speed

    To make it simple, we can say that the seconds needed to fill 1%TM = 1/Speed
    Character A with 200 speed would take 1/200 to fill 1%TM
    Character B with 100 Speed would take 1/100 to fill 1%TM.
    To get the full 100%TM would then be 100/200=0.5 seconds for character A and 100/100=1 second for character B

    If you get a bonus TM of 40%, the time needed to fill the TM has changed, and you only need to fill the other 60% to get a 100%TM
    For character A would be: 60/200 seconds = 0.3 seconds
    For character B would be 60/100 seconds = 0.6 seconds

    Now you can convert the seconds to 1/x to get the speed that a character would need to fill this 100% TM in the same time that the character with the bonus TM has reached it.

    For character A: 100/0.3 = 333.33
    For character B: 100/0.6 = 166.66

    Use the actual speed of the character and the actual bonus TM gain to get your data
  • "Fanatic;c-1690056" wrote:
    "Woodroward;c-1689877" wrote:
    "Huatimus;c-1689869" wrote:
    "TVF;c-1689822" wrote:
    So with a little research I think this is what happens. TM is based on a scale of 1000 and you have to reach 1000 to take a turn.. You start with TM equal to your speed, so BB8 starts with 280. He gets 16% of 1000, so his TM at start of battle is 280 + 160 = 440. Revan starts at 320. That's the end of the first "turn." Since no one reached 1000, everyone adds their speed to their TM. So BB8 is now at 440 + 280 = 720. Revan is at 320 + 320 = 640. No one reached 1000, go again. BB8 is now at 720 + 280 = 1000, Revan is at 640 + 320 = 960. BB8 goes first.

    Now, assuming this is correct, what happens if neither gets to 1000 that last time. Say BB8 is at 995 and Revan is at 960. Next TM add puts them both over 1000, is that where RNG comes in to determine who goes first? Or do you have BB8 at 995 + 280 = 1275 and Revan at 960 + 320 = 1280 so Revan goes first?


    Woodroward is right. And TM has not filled to 1000 for like 2 years now?


    To be fair, I think what it fills to has never changed. They just made the increments (or ticks as they were called) smaller, so it no longer ever fills up past 1000 but stops right at it.

    I see a lot of people say they got rid of that system, they got rid of ticks, but they didn't they just fixed the ticks. lol


    It's not even smaller tick size per se. It is a single tick exactly the size needed to get the next character to exactly 100% TM. e.g, if I have a toon with 900/1000 TM and 200 speed, and no other character will reach 100% TM first, then my toon gains 50% of its speed in TM (100, to reach 1000), and all other characters also gain 50% of their current speed in TM.


    Actually the devs said they decreased the increment size to ensure that they reached exactly 100% tm. So it is actually a smaller tick size per se.