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- I’d definitely go with thrawn over stark. Ebb and flow is solid, it’ll keep the enemy fractured forever and the extra tenacity and counter chance are huge. Who is in your arena? If there’s a lot of rebels with chewie I wouldn’t use troopers...
- Therionite7 years agoNew Scout
"Vendi1983;c-1704205" wrote:
Keeps whoever you fractured fractured longer."Dirty_Litle_Smuggler;c-1704461" wrote:
Ebb and flow is solid, it’ll keep the enemy fractured forever
Why do I always see people saying this about the Ebb and Flow zeta? It helps counter any TM gain on fractured enemies, but it has no effect on how long they actually stay fractured.
Edit: Actually, I suppose it could have the opposite effect if the 50% tenacity boost prevents any TMR used against Thrawn. "Therion;c-1704598" wrote:
"Vendi1983;c-1704205" wrote:
Keeps whoever you fractured fractured longer."Dirty_Litle_Smuggler;c-1704461" wrote:
Ebb and flow is solid, it’ll keep the enemy fractured forever
Why do I always see people saying this about the Ebb and Flow zeta? It helps counter any TM gain on fractured enemies, but it has no effect on how long they actually stay fractured.
Edit: Actually, I suppose it could have the opposite effect if the 50% tenacity boost prevents any TMR used against Thrawn.
Go re read the ability description- Therionite7 years agoNew Scout
"GhostTruckin;c-1704601" wrote:
"Therion;c-1704598" wrote:
"Vendi1983;c-1704205" wrote:
Keeps whoever you fractured fractured longer."Dirty_Litle_Smuggler;c-1704461" wrote:
Ebb and flow is solid, it’ll keep the enemy fractured forever
Why do I always see people saying this about the Ebb and Flow zeta? It helps counter any TM gain on fractured enemies, but it has no effect on how long they actually stay fractured.
Edit: Actually, I suppose it could have the opposite effect if the 50% tenacity boost prevents any TMR used against Thrawn.
Go re read the ability description
Or other people should...
The part of the ability I assume people are referencing maxes out at level 7. The zeta has no effect on it. - Counter chance, tenacity, and reduce enemy tm, that’s what makes it worth it,
- Therionite7 years agoNew Scout
"GhostTruckin;c-1704608" wrote:
Counter chance, tenacity, and reduce enemy tm, that’s what makes it worth it,
Nothing to do with what I was discussing, but sure. - Da_Bauers7 years agoSeasoned Ace@Therion
Here, I'll get it for you. Can't make it any more clear, as I've even bolded the part that KEEPS THEM FRACTURED LONGER that's added by the Zeta:
"Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter."
Seeing as how all Imperial Troopers are Empire faction, and Snowtrooper can reset his special cooldown, and they're all really fast when enemies are dying, yes you can keep someone fractured longer. - I personally don't have either of Thrawn's zetas. Unless you are fighting an AOE team it takes him out of the fight too long. I prefer he takes more turns. Thats just my personal opinion though.
- Why would you want that? Thrawn's single greatest strength is to take a toon of your choosing out of the battle entirely. I want that to last as long as possible.
- But unless he is attacked directly, which smart people wont do, it takes him out of the fight completely also. It just makes the battle 4 v 4. It does not make it 5 v 4. His stun, ability block and TM swap and heal are all extremely valuable. IMHO.
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