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"Vendi1983;c-1704761" wrote:
@Therion
Here, I'll get it for you. Can't make it any more clear, as I've even bolded the part that KEEPS THEM FRACTURED LONGER that's added by the Zeta:
"Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter."
Seeing as how all Imperial Troopers are Empire faction, and Snowtrooper can reset his special cooldown, and they're all really fast when enemies are dying, yes you can keep someone fractured longer.
No, you can't.
The victim will lose the fractured condition when Thrawn either moves or dies. Not before, and not after. Removing TM from the victim has no impact on how long they are fractured. It only affects how long until they can act again after Fracture expires."YaeVizsla;c-1705007" wrote:
"Vendi1983;c-1704761" wrote:
@Therion
Here, I'll get it for you. Can't make it any more clear, as I've even bolded the part that KEEPS THEM FRACTURED LONGER that's added by the Zeta:
"Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter."
Seeing as how all Imperial Troopers are Empire faction, and Snowtrooper can reset his special cooldown, and they're all really fast when enemies are dying, yes you can keep someone fractured longer.
No, you can't.
The victim will lose the fractured condition when Thrawn either moves or dies. Not before, and not after. Removing TM from the victim has no impact on how long they are fractured. It only affects how long until they can act again after Fracture expires.
I see what you are trying to say, however, the loss of 15% turn meter is a good way to make sure a toon with high tm is prevented from taking a turn while you continue to use special abilities by empire toons. For reference, I do not have a troopers line up, and am not even close to one, but Thrawn's Unique Zeta would be incredibly when Snowtrooper uses his special over, and over, and over again. Sure it will lock your Thrawn down for some time, however, you can focus your toons to get rid of the one you locked down with fracture, and then in a couple of quick turns by (a quick) Thrawn, you can then Fracture a second toon, and continue to go to town on the enemy team. Plus his zeta helps out on his ship...- @YaeVizsla is correct and also not correct at the same time. There is debate about E&F because the 100% counter chance can be a very bad thing if the other team is smart. You hit Thrawn, he counters, you get speed up. Thank you for that!
The 15% TM reduction is only from Empire allies using specials. With Snow that can be nonstop. So yes, the zeta can keep them fractured longer and it will make them move later as well because they will have less TM when they unlock from fracture.
I used to want E&F badly, but I now don't think I will do either of his zetas. I don't want the 100% counter from Thrawn. - I have a zeta on my starck and I don't regret it. If you plan to go all in on troopers it's worth it but it's more of a luxury zeta. Thrawns unique is way better if you don't have it I would go that route first
"YaeVizsla;c-1705007" wrote:
"Vendi1983;c-1704761" wrote:
@Therion
Here, I'll get it for you. Can't make it any more clear, as I've even bolded the part that KEEPS THEM FRACTURED LONGER that's added by the Zeta:
"Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter."
Seeing as how all Imperial Troopers are Empire faction, and Snowtrooper can reset his special cooldown, and they're all really fast when enemies are dying, yes you can keep someone fractured longer.
No, you can't.
The victim will lose the fractured condition when Thrawn either moves or dies. Not before, and not after. Removing TM from the victim has no impact on how long they are fractured. It only affects how long until they can act again after Fracture expires.
This post nailed it. Doesn't keep Fracture longer.
But the +50% tenacity and counter chance are invaluable. A great way to counter Thrawn is to Stun/Daze him and just focus him down. This zeta prevents that (to some degree).
To address the OP, I would zeta Thrawn before Starck. Starck is kind of a luxury zeta as @Bill0207 said. In arena, Revan and Bastilla teams will resist the TM reduction anyway... :|- DaarthBrewer7 years agoSeasoned Ace@mstrefe1 Does Thrawns' leader zeta also speed up his ship? Thanks.
"DaarthBrewer;c-1705060" wrote:
@mstrefe1 Does Thrawns' leader zeta also speed up his ship? Thanks.
http://apps.crouchingrancor.com/Calculators/Shipspeed"DaarthBrewer;c-1705060" wrote:
@mstrefe1 Does Thrawns' leader zeta also speed up his ship? Thanks.
Yes."DaarthBrewer;c-1705060" wrote:
@mstrefe1 Does Thrawns' leader zeta also speed up his ship? Thanks.
As the others have said before me, yes it does.- Actually, because Thrawn loses 15% TM when an Empire ally uses a special, it absolutely does keep the enemy toon fractured longer. It also keeps them from going as soon as fracture expires.
I don't want the zeta, but let's be clear about it.
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