6 years ago
State of Ships Arena
Disclosure: I've finished 1st in Fleet every day for a while (Top 3 for a long time), so this isn't a "it's too hard so change it" kind of post. Also, I have exactly 3 good Rebels ships, so if CG list...
"Nikoms565;c-1765241" wrote:"DocDoom;c-1765232" wrote:
A lot of this would be solved by doing what many have been asking for a long time before the Falcon came along: Put out some more ships (especially capitals).
Instead of there being one "Have this or you won't be competitive" setup, there could be more of a rock-paper-scissors scenario: Ackbar with Falcon now trumps the Thrawn/HT routine, but wait! A Grievous cap-ship leading seppies turns out to play to the Rebels' weakness. Meanwhile, Hux's cap-ship leading FO has an advantage over Grievous, Holdo's cap-ship and Resistance beats Hux, Thrawn is the antidote to Holdo, etc.
This. Unlike squad arena, ship arena is rock v. rock v. rock. Fleet has always been that way - but when it was 5v5 strategy trumped RNG. Since ships 2.0, RNG has become the determining factor (along with who has whatever CG has decided is the biggest rock).
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