"Lukeskykiller;c-1106591" wrote:
Also, you may have noticed the nodes come in waves of 3, easy medium hard. First board is easy, second is medium, third is hard...that's the first wave. The second wave will be a little harder then the first but still follows the same pattern. The 4th node will be easy, the 5th will be medium, the 6th will be hard (usually the first node you may take significant damage). Then same with the next wave, 7th nod easy, 8th medium, 9th hard. So when you go at it, you will probably want to try and set your self up for good runs on those hard nodes. Don't throw all your specials into cooldown on your last turns of the medium phases, try to save them for the hard node coming next. And try to match your squads to the opposition. For example, say the opposing team has a Rex lead....don't use rebels, there high crit chance is only gonna trigger Rex squad turn meter boost and you'll get wrecked.
Thanks for the word waves, it helps a lot to understand it.
1 GW with 4 waves in 3 tier(easy, medium, hard) thinking of space defender ;-)
@Vader_Killer
You focus dark side. (Get 2nd team)
You will have problems with credit heist. (Get Lando)
Healers value drop very quick around lvl72 - lvl78. (Replace Lumi und JC. From lvl 69 you can farm Wedge.)
Missing for a Rebellteam is Biggs.
Run Wedge (l), Biggs, Lando with geo for the start as 2nd team.
Good luck!