7 years ago
Supreme Leader Snoke
I was looking at a weird kit for Supreme Leader Snoke. Since we don’t know much about him, I figured he would be more like a Palpatine, Hermit Yoda type of character. Let me know what you think.
Supreme Leader Snoke - Darkside, FO, Support
The Dark and the Light: Basic
All Allies recover 5% protection. Darkside units gain 5% Heath and Lightside units gain 5% TM. A random First Order ally gains Foresight that doesn’t have it for 1 turn.
Awakening In the Force: Special (Cooldowns 4)
All Allies gain Advantage for 2 turns; all units lose 10% Health and Supreme Leader Snoke gains full health, 40% Turn Meter, and Stealth for 3 turns.
Completed Training: Special (Cooldowns 6)
Dispel all debuff from target ally and grant them “Completed Training” unique buff until the end of the battle.
Completed Training - 25% Offense, Critical Chance, and Health Steal. Can’t be Dispelled or Prevented.
Fulfill Your Destiny: Unique
Supreme Leader Snoke gains 5% Tenacity at the end of his turns (stacking) until the end of the battle. The first time a First Order Ally is defeated they are revived with 50% Health and 50% Turn Meter if they were defeated with at least two status effects on them. This cannot be prevented or resisted.
Supreme Leader: Leader ability
All First Order Allies gain 30% Max Health and 60% Defense and other Allies gain half of that amount. Whenever an ally scores a Critical Hit, they gain advantage for 1 turn and the target enemy gains Buff Immunity and Defense Down for 2 turns. This cannot be resisted or prevented.
Supreme Leader Snoke - Darkside, FO, Support
The Dark and the Light: Basic
All Allies recover 5% protection. Darkside units gain 5% Heath and Lightside units gain 5% TM. A random First Order ally gains Foresight that doesn’t have it for 1 turn.
Awakening In the Force: Special (Cooldowns 4)
All Allies gain Advantage for 2 turns; all units lose 10% Health and Supreme Leader Snoke gains full health, 40% Turn Meter, and Stealth for 3 turns.
Completed Training: Special (Cooldowns 6)
Dispel all debuff from target ally and grant them “Completed Training” unique buff until the end of the battle.
Completed Training - 25% Offense, Critical Chance, and Health Steal. Can’t be Dispelled or Prevented.
Fulfill Your Destiny: Unique
Supreme Leader Snoke gains 5% Tenacity at the end of his turns (stacking) until the end of the battle. The first time a First Order Ally is defeated they are revived with 50% Health and 50% Turn Meter if they were defeated with at least two status effects on them. This cannot be prevented or resisted.
Supreme Leader: Leader ability
All First Order Allies gain 30% Max Health and 60% Defense and other Allies gain half of that amount. Whenever an ally scores a Critical Hit, they gain advantage for 1 turn and the target enemy gains Buff Immunity and Defense Down for 2 turns. This cannot be resisted or prevented.