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2 years ago
physical damage (red) -> evaded by dodge
special damage (blue) -> evaded by deflection
true damage (white) or no damage -> there isn't a stat that can be used to try to evade it, so it always lands.
special damage (blue) -> evaded by deflection
true damage (white) or no damage -> there isn't a stat that can be used to try to evade it, so it always lands.
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