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darsaniondri's avatar
4 years ago

Tatooine GC Intended Mechanic or Bug?

With this Tatooine GC, the rebels get extra attack possibilities on critical hits.

First thought to bonus attacks is to use padme's unique; however the extra attacks do not appear to trigger her bonus protection.

Am I the only one experiencing this, is it a bug or was it intentional?

-edit padme lead : padme's unique
  • "JarJarRequissa;c-2220234" wrote:
    GC in general to me is a broken mode. like tournaments when they were introduced back in the day the system had some potential just like GC had some potential. the problem i see is the development team doesnt know how to support or setup this system so just like tournaments its a broken mode because their isnt a development team capable of designing an effective system.


    What is broken about it? Genuine question.

    Like, doesn't function? It works

    Like, functions with bugs? I haven't really seen too many, there are some ofc.

    Like, too hard and rng? Sure, some GCs are harder than others, all are very completable though, short of the BAM feats if you don't have him.
  • I did notice one time Han attacked 7 times in a row. It was at the start of the battle so 2 attacks right away for that, but I would have assumed that the modifier for rebels would have only allowed a max of 6 attacks with the decreasing chance to attack again?

    Finally beat it but this was one infuriating GC watching the rebs just go ham on my team for what seemed like forever!
  • "StarDog89;c-2220263" wrote:
    I did notice one time Han attacked 7 times in a row. It was at the start of the battle so 2 attacks right away for that, but I would have assumed that the modifier for rebels would have only allowed a max of 6 attacks with the decreasing chance to attack again?

    Finally beat it but this was one infuriating GC watching the rebs just go ham on my team for what seemed like forever!


    How do you figure a max? It just says the chancd is decreased to 25% for attacks beyond the first. So they could theoretically have infinite attacks with the right rng.
  • hey @crzydroid I see you responded to someone's post in this thread; could you address the larger thread concern?

    "Darion;c-2220213" wrote:
    I mostly get what you mean, but why would Hans basic trigger the bonus protection? "...Han uses his basic attack, he attacks again...".

    I am sure you get what I mean, its not that they are getting a bonus turn to attack, they are attacking again, in typical modes this triggers the bonus protection (Leia, Greedo, Han, Vet Han...) and they all have varying descriptions of their respective bonus attacks.

    Leia - "70% chance to attack a second time and a 55% chance to attack a third time"
    Greedo - "chance to attack again whenever he scores a critical hit (no cap)"
    Han - "...Han uses his basic attack, he attacks again..."
    Vet Han - "50% chance to attack again"

    GC Buff - "they have a 100% chance to attack again"


    In your opinion judging from the wording, is it intended to function this way in which these multi shooters should be shooting through padme's protection up unique in the larger game at hand or is it a bug and should be getting triggered.
  • "Darion;c-2220347" wrote:
    hey @crzydroid I see you responded to someone's post in this thread; could you address the larger thread concern?

    "Darion;c-2220213" wrote:
    I mostly get what you mean, but why would Hans basic trigger the bonus protection? "...Han uses his basic attack, he attacks again...".

    I am sure you get what I mean, its not that they are getting a bonus turn to attack, they are attacking again, in typical modes this triggers the bonus protection (Leia, Greedo, Han, Vet Han...) and they all have varying descriptions of their respective bonus attacks.

    Leia - "70% chance to attack a second time and a 55% chance to attack a third time"
    Greedo - "chance to attack again whenever he scores a critical hit (no cap)"
    Han - "...Han uses his basic attack, he attacks again..."
    Vet Han - "50% chance to attack again"

    GC Buff - "they have a 100% chance to attack again"


    In your opinion judging from the wording, is it intended to function this way in which these multi shooters should be shooting through padme's protection up unique in the larger game at hand or is it a bug and should be getting triggered.


    Only out of turn attacks should trigger the bonus protection. Are you sure it was Han's bonus shot triggering it and not the assist from 3PAC?
  • "Sanderzas;c-2220447" wrote:
    "InyakSolomon88;c-2220247" wrote:
    "Darion;c-2220226" wrote:
    "InyakSolomon88;c-2220216" wrote:
    Is Hermit Yoda's zeta meant to be useless in this GC? He's not getting 100% TM when someone dies with Master's Training.


    I obviously do not know the details of your battle but it is possible that the TM gain from the rebels could have exceeded your 100% gain....


    Wasn't me (I don't have the zeta) but numerous guildmates do and are reporting that when someone dies with master's Training, HYoda's TM isn't increasing at all. It stays at whatever it was before they died. It's like they don't even have the zeta.


    If you use padme in your team padme prevents the bonus TM


    They were running Jedi, not Padme. JKL lead specifically and JKL does not prevent TM.
  • This is the case of crazy mechanics, not broke. For instance, remodding your GG team for potency to land stuns would go a long way in this GC if they are only G12. Gonna take like 120ish potency though to be safe. Luke, Jan, Chewpio stun in that order and try to stop old ben from mind tricking. Swapping in Nute for DDk is wise.

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