8 years ago
Tenacity issues
I've been gearing and modding K-2SO to be on my area defense team, HK lead BB R2 and chopper, and I can't keep it from getting debuffed. I have his tenacity to almost 80% but resists no better then a...
"Kyno;c-1352336" wrote:"Hekalatos;c-1352318" wrote:
My sith trooper is nodded completely for defense and tenacity.
It just requires knowledge of kits and building on strengths. So in k2's case, modding for tenacity is fine since you sacrifice 0 protection to get it. There are no protection sets and tenacity primaries only share cross mods so he can still get a prot circle, triangle and arrow. All while building tenacity sets.
Not counting secondaries, k2 can get upwards of +54% tenacity and +90.5% protection. He doesn't need to hit hard, he just needs to be able to counter and regen prot.
If you mod completely for tenacity you would also focus on primaries which would cost you a cross protection mod.
When you look at the math, to farm mods from scratch is a waste to focus on tenacity mods as they are the least useful across your whole roster. And building a " perfect set" will take a lot of time and produce a stock of mods that are not what any other toon " should have".
Modding a toon a certain way is more then just how that toon will come out if you don't go in with a most bang for your buck mentality you are going to suffer.
Tenacity starts at a disadvantage, but that's IMO.
Both k2 and STroop, could benefit more from potency due to the importance of daze and the effect of stacking debuffs bt STrooper. But to each his/her own.
When looking at the pure math of it defensive modding just doesn't reduce damage enough to warrant being a focus, even on tanks, but again to each his/her own.
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,752 PostsLatest Activity: 3 hours ago