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heiligenborre's avatar
9 years ago

Tenacity Up is slowly killing this game!

Tenacity Up (as it is now: debuff immunity, and how easily available it is) is shutting down about one third of the creative possibilities of this game.

What is this game about? Kill your opponents before they kill you. This is roughly based on 3 mechanics:

  • Make damage, lots of it. Think Geo Soldier, Rey, Wiggs (all were considered OP in their day). Simple. Boring.
  • Control/disrupt the enemy. Ability block, stun, daze,... Not that simple, may work or not. Interesting.
  • Boost or repair my toons (moaaar damage!)


    Tenacity Up was designed back in the days where debuffs were Luminara's single target Ability Block, the dreaded double-stuns of Dooku and Daka, and the GW-death-sentence Heal block of Sidious. Fair enough, counter those three.

    About one year and a few dark-side passes later, the devs have demonstrated unequalled creativity and come up with a wide array of new debuff possibilities: daze, stagger, burning, expose,... which all end up as more flies on the windscreen of Tenacity Up.

    Hence my point: Tenacity Up reduces the dimensions of possibilities from 3 to 2, and makes the game 33% poorer that it could be.
    If only they had made it "Add 50% (or 100%)" tenacity!...

    In the process, it also completely destroyed any hope of getting the thermal detonators and bounty hunters out of the oddities museum.
  • 62 Replies

    • ^ with knowing all of that, why did you come to the conclusion that it is tenacity up that is slowly killing this game and not something else?
    • "Huatimus;c-1180230" wrote:
      Don't bother complaining about Tenacity Up, they've driven themselves into a Design corner with how it's currently working and can only power creep by designing abilities that cannot be resisted I.e. Cooldown Increase and Fracture. Just prepare to farm up the next character with similar abilities and send Tenacity Up the way of the dodo. At least until they start designing Total Debuff Immunity like FAT's total immunity to DOTs but on steroids.


      "Distavion;c-1180307" wrote:

      thrawn cant be resisted,krennic(l)) cant be resisted,tarkin(l) cant be resisted etc.... Man relax...


      So here's a summary of this whole discussion:

    • Some toons start to have some very juicy debuffs, some would say OP
    • Enters Tenacity Up to counter those debuffs and many more, resists absolutely everything, some cry this is OP
    • Need to create/sell new toons with new debuffs that work (again) => make them bypass tenacity completely.

      When this becomes OP, we're simply back to square 1.

      The part that I think was over the top (but you're right, not to the point of killing the game, since it already moved on to step 3) is that the Tenacity Up made (and will make even more, as it becomes more widely available) quite a few collateral damage:

      • The whole tenacity vs. potency equation (which honestly never quite worked)
      • Half of the available (old) toons who somehow use mild debuffs, including...
      • Termal Detonators and Scoundrels, as if they needed it,
      • Tenacity mods
      • ... and therefore, Potency ones (at least in Arena)
      • The whole idea that I can tweak tenacity / potency on a character level: now it's all or nothing.


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