8 years ago
Tenacity
Can someone explain why the devs cant get tenacity to work correctly? If i have rex at 80% and you get a built in resistance of 15% then I should only get debuffed 5% of the time. or if the ot...
"Perdogie;923895" wrote:"crzydroid;923772" wrote:"Perdogie;923606" wrote:"leef;923589" wrote:"Perdogie;923567" wrote:
This seems really backwards IMO. It would make more sense if Tenacity - Potency = Chance to debuff. 80%T vs 65%P should only debuff 15% of the time
using dfferent numbers kinda ruins the logic behind that formula though
15% tenacity - 80% potency = -65% chance to debuff
I should have specified that the higher stat would get the priority, so in your example it would still equate to 80P-15T= 65% debuff
Better yet, each stat should simply get their own roll.
80% tenacity = resisted True/False
65% potency = applied True/False
Repeat rolls in event of tie
What happens when both roll true????
"Repeat rolls in event of tie""Neo2551;923618" wrote:
Then debuff would be completely useless: everyone would have nearly 90% tenacity easily:
I don't think this would be the case. Just like any stat, the more you invest in one the more you're sacrificing all of the others. It wouldn't be practical to give all of your toons maxed tenacity. Only the multiplexer has tenacity as a primary which maxes at +24%. Add another 30% for 3x set bonus + any crumbs of tenacity that may be present in secondaries. So you might be looking at a max of +60-70% from mods and only if every mod slot is filled with the best possible mod benefitting tenacity. But again, you'd be sacrificing offense, speed, crit chance/dmg, etc., so you'd likely only run into 1, maybe 2 toons per squad with that kind of set up. And like someone else said, this would make Tenacity Down a viable debuff since it isn't resistance checked. It's all still subject to checks and balances.
The potential of a non-debuffable toon (unless suffering tenacity down) is really no less fair than Lando having a 100% crit chance to spam his AOE for 70k+ total damage (unless suffering crit chance down or vs crit immunity). Such a toon would likely have no real offensive threats or defensive capabilities and only play a supportive role.
I'm also not against the idea of there being a minimum % chance of being debuffed.
IDK, I'm just brainstorming ways to change the status quo and bouncing ideas around. I appreciate the feedback and constructive criticism, though!
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