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- Um. Most characters can 1v5.
Depends on what 5 characters youre bringing there. And 5 cls lead rebels against a nest is one of the worst possible options. - Correction: terrible squad selection and strategy vs Nest.
- My scissors keep breaking when I hit this rock, rock needs nerfed
- DaPowerfulJediNew SpectatorHow many more of these threads are we going to see?
- When I saw the title of this thread I thought that it would be a complaint about a character model being bad. I leave this thread disappointed.
"chionophile;c-1753178" wrote:
"Woodroward;c-1753161" wrote:
"chionophile;c-1753158" wrote:
"Trystan_Spyder;c-1753111" wrote:
"chionophile;c-1753107" wrote:
Nest isn't that hard to beat with that team. Just hit her with Han's special (Deadeye) approximately twice - first, and then after Nest takes a turn. She'll be dead. Don't hit her in between, it won't do anything and you'll probably delay her taking a turn.
This is true, assuming you have other targets to hit. Unfortunately, once you get to this point, it's pretty much a guaranteed timeout.
True. If you get to the point pictured above, you're screwed. Nest requires some minimal planning ahead.
Disagree that you're done if you get to that point. Just have a fair chance of timing out.
Careful management still leaves you a chance to win (assuming you have a couple minutes left when you reach this point).
CLS and Han go too often and remove too much TM to allow Nest to move at that stage. I'm not about to re-mod to lower potency and hope Nest resists - that's not a strategy. Easier to just kill her quickly and early.
Actually modding for low potency is, in truth, a bonafide strategy for CLS squads. (resisted effects = tm for rebels with CLS zeta).
Now you still have to worry about gaining more tm than your opponent, but with low potency at least you aren't likely to achieve a tm lock.
Even without remodding, it should be achievable if you use the strategy I talked about earlier (never use CLS special attack, OB mind tricks, Always use Han's basic when Nest is below 50% tm and his specials when she's above 50% tm.)"ChristophIV;c-1753084" wrote:
Correction: terrible squad selection and strategy vs Nest.
Regardless (and I have a g12+ Nest) - I still think her kit is very poorly designed and a symptom of lazy programming. To be able to stand there and take repeated hits from some of the hardest hitting characters in the game is just completely ridiculous. And yes, I beat her and know how. That's not the point - she should still be changed.- NotRealUltraSeasoned NewcomerI understand where Nikoms is coming from, I have a G12+ maxed out Nest myself and have zero issues beating her on offense. I still don't like her kit because when my team is on defense and controlled by AI, it cannot play against her because it mindlessly ignores other toons or keeps attacking her when it shouldn't
"Ultra;c-1753386" wrote:
I understand where Nikoms is coming from, I have a G12+ maxed out Nest myself and have zero issues beating her on offense. I still don't like her kit because when my team is on defense and controlled by AI, it cannot play against her because it mindlessly ignores other toons or keeps attacking her when it shouldn't
But dumb AI is not a problem unique to Nest - the AI is pretty dumb overall."Jarvind;c-1753447" wrote:
Another "Nerf Nest" thread complete with a screenshot of Nest holding off virtually the exact team she was built to counter. Cool.
To be fair, she is a hard counter to any team that has TM reduction, stun or doesn't have numerous non-attack basics or specials for each member of the team. She's not a counter to 1 team - she's a hard counter to several and dozens of individual characters. Can she be beat? Of course. Just because she can be beat, doesn't make it a good kit.
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