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Brymc_Gamel's avatar
Brymc_Gamel
Seasoned Traveler
2 months ago

Territory War advice needed.

My guild, Galactic Allegiance, has a terrible record in TW and I feel like I am failing them as a leader. Would love to hear from you all what TW strategies I might consider.

We typically win 1 out of 10, sometimes against teams that have lesser amounts of GP, GL, etc. We've changed the strategy several times - all GL on front walls, holding more GL for attack, whole walls of TW omi, etc - but, man, do we keep losing. We have gotten better on defensive holds, but our attack is lacking (sometimes can't break thru a front wall).

We are not a full guild which hurts us, and we certainly have trouble against some recent datacrons...but I'm wondering what we can do to have a better success rate.

What works for you? Do you assign certain guildmates to set defense vs assign some to attack? Is there a certain faction that works best in a certain area? Thanks for any advice.

  • Apart from what DarjeloSalas already said: Mods, Mods, Mods

    Toons and gear levels are identical for everyone. The only difference you can make is mods, and team comp(osition).

    Well, that and learning off-meta counters. Don't just throw a GL at a GL, try to use that "cheap" counter that  leaves you with a GL for another hard team or a new release that no one knows how to counter yet.

  • Tw is always situational and dependent on your/opp guild rosters. You on discord? I can't share what my guild places, but I can share our overall process for evaluating our opps and setting our defenses. We have a few ways of doing it, but I agree with the other reply, having certain people only place defense and actively choose not to attack is a detriment. If you on discord and want to chat lemme know. I have calls all the time with guildies from both guilds in our alliance where I help w roster farms and goal setting. 

    • 1872730f78536c15's avatar
      1872730f78536c15
      Seasoned Newcomer

      I have just volunteered to be the officer assigned TW duties in my guild. I would be very happy to get some advice thru discord!

  • I would recommend against defence / attack roles. The defence only players are setting and forgetting, whilst the attack players will have to invest much more time and effort for the same rewards, which will not be good for guild morale long term. 

    Usually the biggest hurdle to overcome is engagement. If you’ve got a handful of players that sign up but need chased to set any defences and either never attack or just show up in the last hour and blow their whole roster in one go, that’s what’s failing the guild. 

    In most high-end guilds, TW signup is optional and people should only be signing up if they are in a position to log in several times during attack phase to clear a zone. 

    As for zone setup, most high end guilds have very homogeneous zones, with all or almost all teams in the zone being identical. The reason for this is to try to make sure your opponent needs all their members signing in to attack and clear your zones. Some teams have very few counters that aren’t complete overkill.