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Defense1236's avatar
9 years ago

The Galactic Droid Player Discussion

Another Galactic Discussion but for droids, anti droids, and droid related characters. What do you expect B1 droid or droideka Abilities would look like. Maybe protection based and assist based.
My Current Droid Squad News:
Anti-Meta Droids
Spoiler

Wiggs: HK lead is not essential, especially when you don't want AoE attacks to hit Biggs. Try a Nebit Lead with JE and Heavy hitters and focus down on Wedge
Lando and Anikin: Nebit Lead to cut off Criticals
The emporer: HK Lead and just focus down on him and make sure he does not out speed JE
Taunters and Rex: B2





I think this was just added to PVE section
https://swgoh.gg/characters/pve/b1-battle-droid/
I got an idea of how a droideka abilities may look
Spoiler

Basic
Rapid Twin Blasters
Deal physical damage to target enemy an inflict Defense down until their next turn. If already inflicted with defense down, stun for 1 turn.
Special
Roll out 3 cooldown
Gain Speed up for X turns with a X% chance to gain evasion up for X turns and dispel any protection up on droideka. If droideka already has speed up dispel it and gain Protection up equal to X% of droideka's max health and gain X% turn meter instead.
Unique
Deflective personal shields
While having Protection, deoideka has X% counter chance and non-clone and non-Jedi enemies have X% damage penalty against droideka

More Possible droids
imperial Probe Droid
Spoiler

Description: Very Fast Imperial Droid that gives lots of turn meter to other allies and has bonuses against rebels
Basic
Anti-Infantry Weapons: deal physical damage to target enemy with a X% chance to expose them, this chance is 100% if the target is a rebel.
Status Report:
Deal special physical damage to all enemies and other allies gain X% turn meter for each status effect they have, status effects on rebel enemies give twice as much turn meter.
Imperial Recon Droid:
When suffering damage or dealing damage, other empire allies gain X% turn meter. This effect can't be tiggered more than twice before each turn. Whenever Probe droid is defeated, all allies gain 100% turn meter.

Magna VanGuard
Spoiler

Basic:
Yellow Electro Staff Aussult
Deal physical damage to target enemy with a X% chance to inflict Offense down, if the target is a Jedi, This chance is 100%.
Special
Jedi Disruption
Deal Physical damage to target enemy then deal damage to all Jedi enemies.
There Is a X% chance to remove X% turn meter from damaged enemies. If General Grievous is present, call him to assist
Passive
Relentless VanGuard
When his leader is attacked, there is an X% chance that Magna VanGuard will attack the attacker. If General Greivous is present, he will attack for him too. If Magna Vanguard has not attacked since his last turn, he gains offense up.

Commando Droid
Spoiler

Basic
Infiltrate
Deal physical damage to target enemy and deal X% more damage if Commando Droid is stealthed and deal X% more damage if Targer is Inflicted with defense down and deal X% more damage if target is a clone.
Special
Stealth Mode
Gain Stealth for X turns with an X% chance to gain offense up for X turns. In addition, there is an X% chance to reset the cool downs of this ability and reduce the cool downs by 1 of a random droid ally.
Unique
Agility Droid
Commando Droid has +X% Evasion while not stealthed.This effect is doubled when Commando Droid evades an attack and the double is lost when hit by an attack. If attacked while stealthed, dispel the stealth and Commando droid's next attack deals X% more damage.

Pong Krell(why not)
Spoiler

basic
Quadruple Lightsabers
Deal physical damage to target enemy and deal physical damage to 3 random targets, these attacks can not hit stealthed guys or outside of a taunts. In addition Krell gains Foresight and Evasion up for 1 turn.
Special
That's an order
Krell gains stealth for 1 turn and grants X% turn meter to other allies. Clone allies gain double turn meter and all clone units are exposed for 1 turn. If they do not lose the expose after 1 turn they gain X% turn meter.
Leader
Leading up the rear
All non-clone allies have bonus X% health. All clone units have -X% health and clone allies have bonus X% offense. When ever a clone unit is exposed, Krell gains defense up (and health up once upgrade)
Unique
At any cost
Whenever an ally is deafed. Krell gains X% turnmeter. If that ally was a clone, gain offense up too. When a clone is hit with a non-critical, inflict health down on them for 1 turn.

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