Forum Discussion
9 years ago
"SkyCake;598888" wrote:
Has anyone compared Health to Defense mods on Chief Nebit? I'm currently running Health just because it's easier to get. Chief Nebit is one of the bulkiest characters in the game (9th highest armor rating - 255). So, I'm guessing %Defense would really benefit him. But! He also gives himself a HoT that heals based on his max health.
What're people doing with Scavenger? Two health mods, 4 potency? Too much?
And! About Jawa Engineer. 6 Health mods or 4 Speed and two health? Of course, Arrow speed mod in either case. He's obviously a prime target for anyone attacking a 5/5 Jawa team. Just need him to outspeed Rey, which he'll likely be able to do with just an Arrow mod + his bonus speed. Is that the case for people?
Can't wait to get my Jawas all maxed up! Been having so much fun with them. There's so many little things going on with them thanks to their synergies! Maybe its because I've been playing a 5/5 NS squad for so long (absolutely 0 synergy) that these Jawa synergies are so amazing to me.
It makes more sense to stack health on nebit because of his basic ability. since he gives up to 20% protection shield for 2 turns based his max health. Potency would be a must for java scavenger since so many negative status effects are applied which will boost Jawa and Dathcha damage. Jawa Engineer you can focus on speed just in the Arrow slot basically if you calculate your engineer to be with the +10 bonus to be around 220 or 230 just stop there. Try to boost health and defense so Nebit can get the "infinite" taunt off
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