Forum Discussion
9 years ago
"SkyCake;598888" wrote:
Has anyone compared Health to Defense mods on Chief Nebit? I'm currently running Health just because it's easier to get. Chief Nebit is one of the bulkiest characters in the game (9th highest armor rating - 255). So, I'm guessing %Defense would really benefit him. But! He also gives himself a HoT that heals based on his max health.
What're people doing with Scavenger? Two health mods, 4 potency? Too much?
And! About Jawa Engineer. 6 Health mods or 4 Speed and two health? Of course, Arrow speed mod in either case. He's obviously a prime target for anyone attacking a 5/5 Jawa team. Just need him to outspeed Rey, which he'll likely be able to do with just an Arrow mod + his bonus speed. Is that the case for people?
Can't wait to get my Jawas all maxed up! Been having so much fun with them. There's so many little things going on with them thanks to their synergies! Maybe its because I've been playing a 5/5 NS squad for so long (absolutely 0 synergy) that these Jawa synergies are so amazing to me.
For Scavenger I will say 2 Health 2 potency 2 Crit chance
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