Forum Discussion
10 years ago
nice overview. I don't want to tell obvious things about tactics, most of you are more versed in it than I am; just some facts that can make you think:
Fives:
1) Basis at level 8 (76 level required): Add extra attack against targets suffering Speed Down.
2) Special (passive): +15% Counter Chance (85% in total).
Have you already thought about his future synergy with Phasma? I had.
HK-47:
1) Leader ability: +20 turn mater gain on crit (total: +50).
It's definitely a great boost. But who knows whether it will be still so important.
HRScout
Basic: +15% chance add TM to whole team (40% instead of 15%)
Passive: before almost useless since not too many Empire units, now starts giving him TM (half of the one for empire enemy) for killing any enemy. It's also a viable addition to his insane TM boosts.
Ima-Gun-Di
Leader ability: +25% chance of counter-attack for jedies (60% instead of 35%). With new update might become really relevant.
Fives:
1) Basis at level 8 (76 level required): Add extra attack against targets suffering Speed Down.
2) Special (passive): +15% Counter Chance (85% in total).
Have you already thought about his future synergy with Phasma? I had.
HK-47:
1) Leader ability: +20 turn mater gain on crit (total: +50).
It's definitely a great boost. But who knows whether it will be still so important.
HRScout
Basic: +15% chance add TM to whole team (40% instead of 15%)
Passive: before almost useless since not too many Empire units, now starts giving him TM (half of the one for empire enemy) for killing any enemy. It's also a viable addition to his insane TM boosts.
Ima-Gun-Di
Leader ability: +25% chance of counter-attack for jedies (60% instead of 35%). With new update might become really relevant.