Forum Discussion
QuimSWGoH
10 years agoNew Ace
"Irrlicht;239067" wrote:
nice overview. I don't want to tell obvious things about tactics, most of you are more versed in it than I am; just some facts that can make you think:
Fives:
1) Basis at level 8 (76 level required): Add extra attack against targets suffering Speed Down.
2) Special (passive): +15% Counter Chance (85% in total).
Have you already thought about his future synergy with Phasma? I had.
HK-47:
1) Leader ability: +20 turn mater gain on crit (total: +50).
It's definitely a great boost. But who knows whether it will be still so important.
HRScout
Basic: +15% chance add TM to whole team (40% instead of 15%)
Passive: before almost useless since not too many Empire units, now starts giving him TM (half of the one for empire enemy) for killing any enemy. It's also a viable addition to his insane TM boosts.
Ima-Gun-Di
Leader ability: +25% chance of counter-attack for jedies (60% instead of 35%). With new update might become really relevant.
Very nice the update of Ima-Gun-Di, Sidious can die before we can start to play :lol:
I thought include HK-47, but the droids are not very useful, only IG-86, this ability is important for IG-88, but without IG-88 is not very important, is more useful play with Poggle as leader.
Also nice the update of basic ability of HRScout. The unique ability only useful against team with Royal Guard, and also the stun chance will be increased from 40% to 55%.
The basic ability of CT-5555 only would be useful in a team with Phasma, but I think that Fives and Phasma are not very useful in the Arena nowadays, a team with Phasma (L), CT-5555, GS, IG-86 and QGJ, for example, is not very powerful, maybe useful in the first levels for newbie players, but in the cantina shipments it's better get QGJ and Poe at the beginning, and then I prefer Ahsoka Tano before CT-5555.
I think that Ima-Gun-Di and HRScout can change something, but IGD is very hard to farm, is for P2P players.