Forum Discussion
7 years ago
"Huatimus;c-1414403" wrote:
Zader lead does not provide any speed/TM boosts and without Sith Assassin, your team is going to be so slow that you might be overrun before you even get to do anything.
Meh, thrawn's a 150 and can swap tm with whichever ability I need most at that point: AoE daze from wampa (CLS team: counter and tm gain), Force Crush/Saber Throw from Vader (nightsisters or to get rid of Raid han types quick), or Crit immunity from Shore (JTR leads - eliminate exposes, tm gain and tm removal) so I don't see getting overrun by any team really. Shore will also be speeding up Thrawn and Vader when they use specials.
"DedrickRogue;c-1414388" wrote:
The biggest issue I see is shore isn't a very reliable taunt with all the buff removal out there. Sure, Thrawn might be able to bail him out out once, but by the time he would get a second chance Shaman and likely Thrawn or Vader would be dead. Plus like you said Vader is super slow, and crush for speed down would be vital to get off early, except then you can't use Thrawn to cleanse Shore so he sits there with BI/AB forever.
I thought the idea of a reliable taunt was a thing of the past once Thrawn was introduced. Shore's taunt is part of the equation, but was never intended to actually stay up all the time. I would think that crit immunity backed by huge heals, wampa's AoE daze, and thrawn's fracture should keep these pretty tanky characters from getting blown up as you've descibed.
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