Forum Discussion
7 years ago
"Dryff;c-1414973" wrote:
@Woodroward Yeah, I think Tusken Shaman just doesn't provide enough healing...he would heal what, maybe once in a battle? I think if you wanted to compete at the very highest level, you might need double tank if you are banking on the long-play of DoTs and Wampa:
Zader, Wampa, Sidious/Thrawn, Shore, GK
I think you would use Sidious against teams without CLS for the AoE DoTs and expose. But you MUST have Thrawn fracture CLS. If I'm not mistaken, CLS unique works on DoTs, meaning he will gain 40-50% turn meter each time a rebel ally takes a turn against Zader.
And obviously you'd get totally wrecked by any Thrawn lead :D
Shaman has a very large heal on a 3 turn cooldown and gains tm and self heals whenever someone dies. I see him getting that heal off 3-4 times in a match... something like 8 times against nightsisters with all the zombie deaths.
"Dryff;c-1414994" wrote:
Let's just say you go against the Titan team...
Raid Han leads off and stuns Vader > CLS dispels Shore and inflicts Buff Immunity > You must use Thrawn to cleanse either Vader or Shore > Enemy Thrawn fractures Wampa or your Thrawn > Enemy Han Stuns Vader if you Cleansed him, or Stuns Wampa/Thrawn (whoever Thrawn didn't fracture) > Snowball ensues (you have 3 disabled characters, have taken 80k dmg and haven't even done any damage)
This is why Speed is the primary problem here, and Sidious is ?probably? the solution, as he would go first and his AoE might remove enough turn meter for you turn the snowball around. This is also why I think the double tank with GK would be more viable than Shaman, as it would keep your damage dealers from getting neutered before the fight begins.
Love the idea of this team though and finding the right combination to make it work!
Nah, more like: Raid han leads off and stuns vader, CLS gives shore buff immunity, so I have to use thrawn on Wampa to make AoE daze keep CLS team from gaining tm and counterattacking, which gives enough time for Shore to put crit immunity up on most everyone, which means no auto cleanse from R2 so the daze doesn't go away. {This is why Shore's regularly coming 2 turn crit immunity is better than GK's crit immunity, it can be used preventatively instead of only reactionarily. It's actually one of the keys to the defense of the comp.)
Their Thrawn won't fracture right away because there will be debuffs to cleanse.
In one round I will have effectively crippled that CLS team while only having one of my characters disabled to stun. In the meantime, I'll still be putting DoTs out with Shaman and Wampa.
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