Forum Discussion
- TD damage is % based damage, base on health (I believe).
Raid bosses, through the Fearsom foe ability take reduced damage from % based attacks. - templarphoenixNew SpectatorFrom swgoh.gg
40% max health (0.08 raidboss, 0.8 reduce percent dmg like kylo ren)
Nute Gunray
Mob Enforcer
30% (0.06, 0.6)
Zam Wessel
Greedo
Cad Bane
28.5% (0.06, 0.6)
Jawa Engineer
20% (0.04, 0.4)
Dengar
Jawa Scavenger "Phoenixeon;c-1813159" wrote:
From swgoh.gg
40% max health (0.08 raidboss, 0.8 reduce percent dmg like kylo ren)
Nute Gunray
Mob Enforcer
30% (0.06, 0.6)
Zam Wessel
Greedo
Cad Bane
28.5% (0.06, 0.6)
Jawa Engineer
20% (0.04, 0.4)
Dengar
Jawa Scavenger
Not all TD are created equal did not know that thanks- Here you have the %health damage toons can do, including Thermals and the turns they take:
Standard (Raid)
* Death Mark
50% (0.03%)
* Mob enforcer
40% (0.08%) 2 turns
* Nute Gunray
40% (0.06%) 3 turns
24% (0.05%) 3 turns
* Cad Bane, Greedo, Zam Wesell (and lead)
30% (0.06%) 2 turns
* Jawa Engineer
28.5% (0.06%) 1 turn
* Rex - Subdue
25% (0.05%)
* Jawa Scavenger, Dengar
20% (0.04%) 2 turns
* Expose
20% (0.04%)
* Chewie
20% (0.01%)
* R2-D2, Jango Fett - Burn
15% (0.03%)
* Darth Sion - Pain
10% (0.05%)
* DoT, Talzin - Plague
5% (0.01%)
These are % of target max health. - Thanks a lot!
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,730 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 16 hours ago
- 2 days ago
- 8 days ago