We all know thermal detonators are one of the worst debuffs in the game. Here are a few ideas that I think would make them a useful debuff. 1. After a detonator explodes and does damage inflict stun...
Two additional ideas: 1) detonators could collect incomming damage to this target, and after 2-3 turn it will explode with all damage collected. i.e. accumulation effect. 2) detonators explode after 2-3 turn, but each attack (hit) to this target will lower this CD of explode by 1 turn. For example - 2 atacks trigger detonator immediately with full damage.
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