And again, what CG has done has been to invent something that is ZERO FUN.
The benefit that BH gets is increased survivability. Use Bossk lead and the opponents get a minimum of 3 kills against a team of full r5+ BH before you move - if you're very lucky, one or two of those kills are against Jango, Boba, or Mando and take only the toon's first life.
Theoretically you might have 4 or 5 bounty hunters standing, but I have never had more than 3 standing at the time I take my first turn.
The answer, then, is to start the battle again.
And again.
And again.
And again.
Do you think it's fun to do that? Do you think it's fun to have your success determined not by your skill, but by RNG? Do you think it's fun to spend 12 minutes restarting more than 15 times and never having even 4 BH survive?
Seriously, CG? Is that what you think is fun?
I've already given up on Conquest. I gave up on GAC a year ago. Then you throw this at us?
I've put a lot of time into this game. I've mentored people. I've built guilds. I've put a lot of effort into helping others with the KAM mission (the single best thing about this game from my perspective).
And so I want you to know exactly what it means when I say that this is pushing me away. If it weren't for the KAM mission, I would already have left, and that's only available 3 days a month. If I didn't stream with others so as to play it multiple times each month, I'm sure I would have left by now.
I've said it before in relation to other events, particularly the BH/Chewbacca event, but forcing players to endure multiple restarts waiting for the right RNG to even make an attempt at an event is the worst sort of game design.
There's a point at which even the KAM mission can't keep me as a player.
You're designing a game that people increasingly don't want to play. How does that make you feel?