Forum Discussion
8 years ago
"Acrofales;c-1133230" wrote:"Omeah;c-1133212" wrote:
Um, you guys haven't played this game ever? ALL buffs ALWAYS expire at the end of the character's turn, never at the start of it...
Darth Maul's stealth doesn't. It expires at the beginning of the turn and gives advantage. Meanwhile Teebo's stealth from Scramble Tactics expires at the end of a turn. So it's not obvious at all. Buffs can expire at the beginning of turn when CG feels like it. It looks like that should be the case here... yet it isn't.
Additionally, if they wanted to avoid confusion they could have simply made it a differently named buff with the same effect.
Call it "Rushed" or something (fits better with Thrawn's theme to boot) and then have that specific buff always expire on turn start.
Boom, no confusion, more effective, better fitting with theme.
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